Giant Rat
(Generated 9 times)Namelist | None |
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Tags | |
Rank | Novice |
Race | Giant Lizard |
Cult rank | None |
Notes | giant rat averaging 0.5 m to 1 m (2 to 3ft). The loss of its tail will not typically cause a Serious Wound, but will cause the rat flee the area. Many giant rats are carriers of disease, with a 5% chance each time their attack breaks the skin of transferring the disease to the victim. The specific effects of this disease, as well as the check of infection, are resolved after the combat is concluded. The types of diseases carried by giant rats can be many and varied. |
Creator | N1k0 |
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Non-random features
List | Feature |
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Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability | ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |
Standard skills
Athletics | STR+DEX+20 | Brawn | STR+SIZ+11 | Endurance | CON+CON+30 |
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Evade | DEX+DEX+30 | Perception | INT+POW+30 | Stealth | DEX+INT+30 |
Swim | STR+CON+40 | Willpower | POW+POW+20 |
Custom skills
Passion: neutral (Hungry) | POW+POW+30 |
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Combat styles
Rat Attack (Claw, Bite) | STR+DEX+30 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claw | 1h-melee | 1d3 | S | S | - | None | Y | Y | as for limb | |
Bite | 1h-melee | 1d6 | S | T | - | None | Y | Y | as for head |