Necrophidius (Death Worm)

(Generated 67 times)
Namelist None
Tags
Classic fantasy
Death worm
Necrophidius
Rank Skilled
Race Snake, Giant
Cult rank None
Notes Death Worms are magical constructs and not Undead. They are created to guard locations or assassinate foes. This creature appears be the skeleton of a giant snake with a fanged human skull as a head. It is totally silent, immune to sleep, charm and mind-affecting immune to and will never succumb to fear. Its bite causes damage and paralysis unless the victim makes a HARD/Willpower (this effect is magical, not poison). The paralysis lasts 2d6 rounds. The necrophidius attempts to attack by surprise and if it is not itself surprised it will execute the Dance of Death (Gaze Attack as listed) DANCE OF DEATH (Requires all Action Points but affects anyone staring at it)- a hypnotic, semi-magical swaying which rivets the attention of any victim observing the worm who fails to make HARD/Willpower. Failure means inability to act; 1d4+1 Rounds. This allows the worm to advance and make an Easy attack without opposition. NOTE: This is a magical/mental effect.
Creatorkilgs
Stats
STR 4d4+6
CON 3d6+12
SIZ 3d6+12
DEX 3d6+6
INT 1d6+6
POW 2d6
CHA 1d4
D20Hit locationArmor
01-03 Tail tip 5
04-05 Mid End-length 5
06-07 Fore End-length 5
08-09 Rear Mid-length 5
10-12 Mid Mid-length 5
13-14 Fore Mid-length 5
15-16 Rear Fore-length 5
17-18 Mid Fore-length 5
19-20 Head 5
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Gaze Attack(Mesmerism)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves.

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+30 Stealth DEX+INT+75
Swim STR+CON+15 Willpower POW+POW+40

Custom skills

Track (Magic Traces)[200'] POW+POW+40

Combat styles

Death Worm BiteSTR+DEX+1d6+40

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6+1 M M - Paralysis Y Y 0 0