Cultist of Geolok - initiate

(Generated 34 times)
Namelist Arabic males and females (View names)
Tags
Monster island
Rank Skilled
Race Human
Cult rank Dedicated
Notes Geolok - The shaking one, master of stone MI pg 155
Creatorhkokko
Stats
STR 3d6
CON 3d6
SIZ 2d6+6
DEX 3d6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right arm 2
16-18 Left arm 2
19-20 Head 2
Attributes
Movement 6
Natural armor No

Cults

Amount: 1
CultProb.
Geolok Initiate 10

Non-random features

ListFeature
Combat Style Trait ***Batter Down***– If the fighter’s Damage Modifier is one or more steps greater than his opponent’s, his Damage Modifier roll is counted as double solely for the purposes of calculating Knockback.

Standard skills

Athletics STR+DEX+6d6+2d10+1 Brawn STR+SIZ+6d6+2d10+1 Conceal DEX+POW+2d6+2d10
Deceit INT+CHA+2d6+2d10 Endurance CON+CON+6d6+2d10+1 Evade DEX+DEX+4d6+2d10+1
Influence CHA+CHA+2d6+2d10 Insight INT+POW+2d6+2d10 Locale INT+INT+4d6+2d10
Perception INT+POW+8d6+2d10+1 Sing CHA+POW+2d6+2d10 Unarmed STR+DEX+2d10
Willpower POW+POW+4d6+2d10

Magic skills

Devotion POW+CHA+2d10+25 Exhort INT+CHA+2d10+25 Folk Magic POW+CHA+2d10+30

Professional skills

Commerce INT+CHA+4d6+2d10 Courtesy INT+CHA+2d6+2d10 Engineering INT+INT+6d6+2d10+1
Mechanisms DEX+INT+2d6+2d10 Oratory POW+CHA+4d6+2d10+1 Streetwise POW+CHA+2d6+2d10
Survival CON+POW+6d6+2d10+1

Custom skills

Drive DEX+POW+2d6+2d10 Tradetalk INT+CHA+2d10+40 Customs INT+INT+2d10+40
Art(any) POW+CHA+2d6+2d10 Craft(Any) DEX+INT+2d6+2d10 Language(any) INT+CHA+2d6+2d10
Lore(Politics) INT+INT+2d6+2d10 Native Tongue INT+CHA+2d10+40 Musicianship(instrument) DEX+CHA+2d6+2d10
Passion: Avoid Greed POW+CHA+2d10+50 Passion: Clean the Tools POW+CHA+2d10+30 Lore(Slavery) INT+INT+2d6+2d10
Passion: Avarice POW+CHA+2d10+30 Craft(Mining) DEX+INT+6d6+2d10+1 Lore(Minerals) INT+INT+2d6+2d10
Navigation(Underground) INT+POW+6d6+2d10+1

Combat styles

Dig a HoleSTR+DEX+4d6+2d10+11

Weapon options

1-handed weapons

Amount: 1d2
Knife (1)
Mace (1)
Military Pick (1)

2-handed weapons

Amount: 1d2-1
Great Hammer (1)

Ranged weapons

Amount: 1d2-1
Hatchet (1)
Stone (1)

Shields

Amount: 1d2-1
Target Shield (1)

Folk spells

Amount: 1d3
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Alarm 1 Appraise 1 Glue 1 Heal 1
Might 1 Pierce 1 Protection 1 Shock 1
Vigour 1