Cultist of Geolok - initiate
(Generated 43 times)
| Namelist | Arabic males and females (View names) |
|---|---|
| Tags | Monster island
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| Rank | Skilled |
| Race | Human |
| Cult rank | Dedicated |
| Notes | Geolok - The shaking one, master of stone MI pg 155 |
| Creator | hkokko |
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Cults
Amount: 1| Cult | Prob. |
|---|---|
| Geolok Initiate | 10 |
Non-random features
| List | Feature |
|---|---|
| Combat Style Trait- Close Combat | ***Batter Down***– If the fighter’s Damage Modifier is one or more steps greater than his opponent’s, his Damage Modifier roll is counted as double solely for the purposes of calculating Knockback. |
Standard skills
| Athletics | STR+DEX+6d6+2d10+1 | Brawn | STR+SIZ+6d6+2d10+1 | Conceal | DEX+POW+2d6+2d10 |
|---|---|---|---|---|---|
| Deceit | INT+CHA+2d6+2d10 | Endurance | CON+CON+6d6+2d10+1 | Evade | DEX+DEX+4d6+2d10+1 |
| Influence | CHA+CHA+2d6+2d10 | Insight | INT+POW+2d6+2d10 | Locale | INT+INT+4d6+2d10 |
| Perception | INT+POW+8d6+2d10+1 | Sing | CHA+POW+2d6+2d10 | Unarmed | STR+DEX+2d10 |
| Willpower | POW+POW+4d6+2d10 |
Magic skills
| Devotion | POW+CHA+2d10+25 | Exhort | INT+CHA+2d10+25 | Folk Magic | POW+CHA+2d10+30 |
|---|---|---|---|---|---|
Professional skills
| Commerce | INT+CHA+4d6+2d10 | Courtesy | INT+CHA+2d6+2d10 | Engineering | INT+INT+6d6+2d10+1 |
|---|---|---|---|---|---|
| Mechanisms | DEX+INT+2d6+2d10 | Oratory | POW+CHA+4d6+2d10+1 | Streetwise | POW+CHA+2d6+2d10 |
| Survival | CON+POW+6d6+2d10+1 |
Custom skills
| Drive | DEX+POW+2d6+2d10 | Tradetalk | INT+CHA+2d10+40 | Customs | INT+INT+2d10+40 |
|---|---|---|---|---|---|
| Art(any) | POW+CHA+2d6+2d10 | Craft(Any) | DEX+INT+2d6+2d10 | Language(any) | INT+CHA+2d6+2d10 |
| Lore(Politics) | INT+INT+2d6+2d10 | Native Tongue | INT+CHA+2d10+40 | Musicianship(instrument) | DEX+CHA+2d6+2d10 |
| Passion: Avoid Greed | POW+CHA+2d10+50 | Passion: Clean the Tools | POW+CHA+2d10+30 | Lore(Slavery) | INT+INT+2d6+2d10 |
| Passion: Avarice | POW+CHA+2d10+30 | Craft(Mining) | DEX+INT+6d6+2d10+1 | Lore(Minerals) | INT+INT+2d6+2d10 |
| Navigation(Underground) | INT+POW+6d6+2d10+1 |
Combat styles
| Dig a Hole | STR+DEX+4d6+2d10+11 |
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Weapon options
1-handed weaponsAmount: 1d2
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2-handed weaponsAmount: 1d2-1
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Ranged weaponsAmount: 1d2-1
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ShieldsAmount: 1d2-1
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Folk spells
Amount: 1d3| Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. | Alarm | 1 | Appraise | 1 | Glue | 1 | Heal | 1 |
|---|---|---|---|---|---|---|---|
| Might | 1 | Pierce | 1 | Protection | 1 | Shock | 1 |
| Vigour | 1 |
