Notes |
Armor: -4 to Initiative. If equipped, new AP is 5 in both legs, 7 in adbomen/chest and 10 in head. The natural armor is already applied.
Average Lair: Orc lairs vary in size from small forts and outposts containing 40-400 members, to huge cities built partially above and below ground and containing 2,000 to 20,000 individuals. The Treasure Type noted above assumes a typical dungeon lair of 10-100 orcs. Two thirds of this number will be male warriors. Orogs are rare and only 10% of orc lairs will have orogs present. In these cases, there will be roughly 10% of the combatant population. Therefore, an orc lair containing 90 orcs, of which 60 are male warriors, could possess up to 6 additional orogs (10% of the combatants).
Treasure Type: B, (W, A, Cx2, D).
Abilities:
Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise.
Light Sensitive: They suffer a 1 grade penalty to Combat Style, Evade, and Perception rolls that deal with vision when fighting in sunlight or its magical equivalent. They suffer no penalties when in torchlight or other forms of artificial lighting. |