Notes |
An ever-gnashing maw, filled with row after row of mismatched teeth, dominates this frightful creature’s orb-like body.
Gain an extra 5 AP to all attacks other then weapons that are good or silver;
Immune to acid, death effects, disease, poison;
Resist extra 10 AP vs cold, electricity and fire
Heals 2 HP per location per round
Spell effects
Constant— detect good, detect magic
At will— invisibility (self only)
3/day— lesser confusion (as confusion but only lasts 1 round)
1/week— commune (six questions)
telepathy 100 ft.
Shapechange shape (2 of the following forms: lizard, octopus, small scorpion, venomous snake)
Disease: Cacodaemonia
Application:Injected
Potency: 50
Resistance: Endurance
Onset time: 1 day
Duration: 1d6+3 days
Conditions: victims suffers 1d2 POW loss per day and in addition to the normal effects of the disease, as long as a victim is infected, the cacodaemon can telepathically communicate with the creature over any distance (as long as they remain on the same plane).
Antidote/Cure: magic only.
Soul Lock
Once per day as an action, a cacodaemon can ingest the spirit of any sentient creature that has died within the last minute. This causes a soul gem to grow inside of the cacodaemon’s gut, which it can regurgitate as an action. A soul gem is a fine-sized object with 1 hit point and 2 AP. Destroying a soul gem frees the soul within, though it does not return the deceased creature to life. Any attempt to resurrect a body whose soul is trapped in a soul gem requires a Formidable caster skill roll. Failure results in the spell having no effect, while success shatters the victim’s soul gem and returns the creature to life as normal. If the soul gem rests in an unholy location, such as that created by the spell unhallow, the difficulty of this caster roll increases by +1 shift.
Any evil outsider can, as an action, ingest a soul gem. Doing so frees the soul within, but condemns it to one of the lower planes (though the soul can be returned to life as normal). The outsider gains regeneration at 2 HP per round for a number of rounds equal to the souls rank times 5.
The least of daemonkind, cacodaemons spawn from eddies of angry, violent, and demented souls amid the mists of Abaddon. Dim-witted but utterly evil, they endlessly seek to cause pain and indulge their hunger for mortal souls. Many more powerful fiends keep cacodaemons as pets, if only to be able to harvest the tiny creatures’ soul gems.
The least of daemonkind, cacodaemons spawn from Abaddon’s hunted. Like flying, multi-eyed lantern fish, they gather in swarms to harass other daemons in the hopes of being fed souls, and track and hunt the same souls they themselves spawned from. Cacodaemons take pleasure in tormenting and taunting their victims, with those bitten and infected by their uniquely contagious bite able to hear them telepathically over any distance. Despite their limited strength and intellect, their ability to consume the souls of the recently dead and regurgitate them as soul gems leads them to cluster like pets and toadies around more powerful daemons. Such fawning is typically welcomed, as soul gems are held as delicacies by other fiends, and are capable of restoring their forms and, it is said, granting even more mysterious powers when collected en masse. Evil mortal spellcasters often court cacodaemons as familiars, unaware that upon their death, these daemons ensnare their masters’ souls, dragging them back to Abaddon.
Personification of Death: Petty souls bound to Abaddon.
Preferred Sacrifice: At least a pound of flesh from a freshly killed sentient creature. |