Copy of Orc

(Generated 30 times)
Namelist None
Classic fantasy
Rank Novice
Race Goblin
Cult rank None
Notes Average Lair: Orc lairs vary in size from small forts and outposts containing 40-400 members, to huge cities built partially above and below ground and containing 2,000 to 20,000 individuals. The Treasure Type noted above assumes a typical dungeon lair of 10-100 orcs. Two thirds of this number will be male warriors. Treasure Type: B, (M, A, Cx10, D) Abilities: Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise. Light Sensitive: They suffer a 1 grade penalty to Combat Style, Evade, and Perception rolls that deal with vision when fighting in sunlight or its magical equivalent. They suffer no penalties when in torchlight or other forms of artificial lighting.
STR 3d6+3
CON 3d6+2
SIZ 2d6+6
DEX 3d6+3
INT 2d6+6
POW 2d6
CHA 2d6
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 5
10-12 Chest 5
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 8
Movement 6m (20’)
Natural armor No

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+20 Deceit INT+CHA+30
Endurance CON+CON+30 Evade DEX+DEX+30 Perception INT+POW+30
Unarmed STR+DEX+30 Willpower POW+POW+30

Custom skills

Languages (Orcish and Common, some can speak Goblin, Hobgoblin, and Ogre) INT+CHA+40 Passion: Evil (Cruel and Slaver) POW+POW+30 Passion: Evil (Hate Elves and Dwarves) POW+POW+35

Combat styles

Orc Warrior (2 or 3 weapons)STR+DEX+30

Weapon options

1-handed weapons

Amount: 3
Battleaxe (1)
Shortspear (1)
Shortsword (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 2
Heavy crossbow (1)
Long bow (1)


Amount: 1
Viking Shield (1)