Animate Dream

(Generated 35 times)
Namelist None
Rank Skilled
Race Human
Cult rank None
Notes This indistinct figure suddenly takes on a nightmarish shape, not quite human or animal or fiend. From time to time, when a powerfully imaginative sleeper wakes from a particularly vivid or unusual dream, a fragment of that dream lingers on the Ethereal Plane. To survive, this animate dream needs the power of living will, imagination, and emotion to sustain it. An animate dream seeks out mortal minds, appearing as a shadowy and often frightful dream figure. Its true appearance is vague and nebulous, but it reacts to the fears and emotions of those around it, taking on a nightmarish appearance that differs for each viewer. An animate dream can find satisfaction and sustenance by passing one of its ghostly limbs through a mortal’s body—the act infusing the mortal with negative energy that sates the animate dream’s unnatural hunger. But by forcing a creature into a state of sleep, terror, or both, the animate dream can gain a much more satisfying meal, feeding on the emotions released in such states. It uses its spell-like abilities to this end, for each creature it harms with its nightmares, drives temporarily insane with confusion or fear, or outright slays with phantasmal killer provides the monster with more nourishment. An animate dream forced to go for a long period of time without feeding does not starve to death, but does grow increasingly feral and violent in nature. Animate dreams sometimes associate with other creatures from the Ethereal Plane or that have associations with dreams and nightmares, such as night hags, phase spiders, and xills. Sometimes these alliances are mutually beneficial, but in many cases the animate dreams are treated as slaves. Night hags in particular like enslaving animate dreams, and sometimes use their essence as a component in creating heartstones. special abilities half all damage after AP Spell resistance 95% telepathy 100 ft. Nightmare Curse An animate dream’s touch puts horrifying visions in the target’s mind. Curse:incorporeal touch Potency: as WIL Resistance: WIL (allowed each day Onset time: Instant Duration: 1/day until cured Conditions: If not resisted, the victim takes 1d4 Wisdom drain and target is fatigued each day Treatment: cure 3 consecutive saves or dispel evil, dream, or remove curse Magical abilities 3/day—sleep, dimension door, nightmare 1/day—confusion, fear, phantasmal terror nightmare Opposed WIL save. You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate. The nightmare prevents restful sleep and causes 1d2 Fatigue levels that cannot be returned until rest is achieved. The nightmare leaves the subject fatigued and unable to regain arcane spells for the next 24 hours. If the recipient is awake when the spell begins, you can choose to cease casting (ending the spell) or to enter a trance until the recipient goes to sleep, whereupon you become alert again and complete the casting. If you are disturbed during the trance, you must succeed on a Concentration check as if you were in the midst of casting a spell or the spell ends.
STR 2d6+8
CON 2d6+11
SIZ 2d6+8
DEX 2d6+11
INT 2d6+6
POW 2d6+8
CHA 1d6+18
D20Hit locationArmor
01-03 Right leg 5
04-06 Left leg 5
07-09 Abdomen 5
10-12 Chest 5
13-15 Right arm 5
16-18 Left arm 5
19-20 Head 5
Movement 8m (fly)
Natural armor Yes

Non-random features

Ability ***Intangible*** can pass through solid objects unhindered. This includes trying to lift or move objects, unless they use their Telekinesis ability Likewise, they are immune to non-magical damage, although they can injure each other using ‘physical’ attacks.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+35 Deceit INT+CHA+40
Endurance CON+CON+40 Evade DEX+DEX+40 Influence CHA+CHA+40
Insight INT+POW+40 Perception INT+POW+40 Stealth DEX+INT+50
Willpower POW+POW+50

Custom skills

Fly STR+DEX+50

Combat styles

incorporeal touch STR+DEX+45

Weapon options

1-handed weapons

Amount: 1
incorporeal touch (1)

2-handed weapons

Amount: 0
Quarterstaff (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
incorporeal touch 1h-melee 2d6+2 M M - Through armour, cursed touch N Y 0 0 arm