Hyena Cult

(Generated 0 times)
Namelist None
Rank Novice
Race Cult
Cult rank None
Notes Hyena Cult Until very recently, the Yar-Ammonites worshipped an ancient pantheon of beast-headed man-gods, disturbing fragments of a lost age. These gods, said to have brought knowledge and wisdom to the first civilization of Yar-Ammon, were usually depicted as humanoids with the heads of hyenas, rams, goats, vultures, and other animals. The priests of Yar-Ammon often wore masks in imitation of their gods. The cult consisted of several sub-cults, each devoted to a particular beast, although there was supposedly a secret grand hierarch controlling them all. The ancient practices of the beast-cults were outlawed a generation ago, when the royal house of Amenti established the cult of Zothur, but there are many among the common folk who still follow the old ways. Initiation Rite: Choose a patron animal, and mate with it. Cult Skills: Animal Handling, Lore(Natural World), Survival, Endurance, Evade, Devotion, Exhort New Spells Folk Magic: "Bark" - identical to "Shock" except triggered with a shout at a target. Theism: Create Mummy Duration (Instant), Ranged (Metres), Rank Priest, Resist (Endurance) This spell eviscerates the target, drawing forth his life essence as well as their internal organs. The spell will inflict 1d6 damage per two points of Intensity directly to the chest. If this damage kills the target, the spell pulls his organs into a set of 4 canopic jars and seals them; 1d3 Rounds later, the corpse revives as an undead Mummy. The mummy is not under the caster's control, but the canopic jars give the bearer certain powers over it. Anyone holding one of the jars can communicate with the mummy as if they share a common language. The bearer gains the benefits of Backlash at the same intensity as Create Mummy, but only against that mummy. Unsealing or breaking a jar is a single proactive action, which dissipates its power (and protection) but lets the bearer issue a short command to the mummy. The caster (and only the caster) may unseal all 4 jars in a 10-minute ritual to control the mummy with an effect similar to the Sorcery spell Dominate; most casters typically include a restriction that the mummy will not harm them, as unsealing the jars leaves them vulnerable.
D20Hit locationArmor
Movement 6
Natural armor No

Standard skills

Combat styles

Folk spells

Amount: 3
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Beastcall 1 Pierce 1 Bark 1

Theism spells

Amount: 4
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Berserk 1 Mindblast 1 Beast Form (Hyena) 1 Create Mummy 1