Sea Satyr (Triton)

(Generated 6 times)
Namelist Glorantha - Dragonkin (View names)
Rank Skilled
Race Chaos Hybrid
Cult rank None
Notes Known as tritons, these are the aquatic equivalent of the land- bound satyr. A triton is similarly part-human in appearance but with rough shark-like skin below the waist, gills set below the ears and hair like matted kelp. It uses a conch shell instead of a horn or pipes, and a blast upon the shell can produce miraculous effects – a version of the Earthquake Miracle that can toss a vessel about upon the waves, Call Winds to stir up the waves, or Cloud Call to summon a sea fog. Instead of a club, a triton is usually armed with a trident of magically shaped and hardened coral, and may be riding a sea creature of suitable size. A triton has legs terminating in fins, but when it emerges from the sea these can transform to serviceable feet. Nevertheless a triton cannot voluntarily dematerialise when out of water, and if he travels more than his POW in metres from the ocean he will lose 1 Magic Point per hour and begins to suffer the effects of dehydration after only CON x1 hours, with a dehydration rate of Hourly (see runeQueSt page 129). There is a sea cap- tain called Settrik the Diver from Othrikor who is rumoured to be a triton in human guise, but nobody has ever managed to learn the truth of these rumours from Settrik or his crew.
STR 4d6+6
CON 3d6+6
SIZ 4d6
DEX 3d6+6
INT 2d6+3
POW 4d6
CHA 2d6
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 2
Movement 8
Natural armor Yes

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+20 Endurance CON+CON+30
Evade DEX+DEX+20 Locale INT+INT+30 Perception INT+POW+40
Unarmed STR+DEX+30 Willpower POW+POW+30

Magic skills

Folk Magic POW+CHA+30

Professional skills

Survival CON+POW+40

Custom skills

Love Chaos POW+INT+30 Hate Everyone POW+INT+30

Combat styles

Hybrid Ravager (trident, horns)STR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Trident (1)
Horns (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0
Target Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Horns 1h-melee 1d4 M S - Impale Y Y 0 0 As per Head

Folk spells

Amount: 2d6
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Bladesharp 1 Bludgeon 1 Chill 1 Darkness 1
Demoralise 1 Dishevel 1 Dullblade 1 Fireblade 1
Frostbite 1 Ignite 1 Mobility 1 Pierce 1
Repugnance 1 Shock 1 Slow 1 Tire 1
Vigour 1