Notes |
If the ghoul's bite penetrates armour, the victim must make an unopposed Endurance roll to resist infection. Once an infected victim dies, it gives every appearance of having passed on. But, after 1d6+3 days it revives with an unholy vitality, its soul corrupted into an undead spirit driven by its foul cravings. The ghoul scratches its way free of what- ever burial fixture holds it and then goes in search of its first meal.
The only way to ensure a ghoul will not rise from an infected body is to burn it as soon as possible – which is one of the reasons why certain cultures cremate, rather than bury, their dead.
Lifting a ghoul’s curse can only be done through a Cure Malady spell of a Magnitude greater than the POW of the ghoul which bit them. An infected victim may not even be aware of their fate; those that are, are doomed without magi- cal intervention. Even hacking off a bitten limb will not lift the curse that impregnates the soul and hibernates, waiting for death so it can be triggered.
Even a dismembered ghoul will eventually regrow new body parts at the rate of one Hit Point per location every week until it is complete once more. The only sure way to kill one is with fire, which inflicts normal damage.
Undead - you gotta sever a limb before it's not useful. head or chest major wound puts them down. Serious wounds have no effect. |