Copy of 'Major' Giant Spider

(Generated 12 times)
Namelist None
Tags
Rank Master
Race Giant Spider
Cult rank None
Notes
CreatorCronista
Stats
STR 3d6+12
CON 3d6+9
SIZ 1d6+30
DEX 3d6+10
INT 11
POW 2d6
CHA 2d6
D20Hit locationArmor
01-02 Right Rear leg 4
03-04 Left Rear Leg 4
05-06 Mid Right Leg 4
07-08 Mid Left Leg 4
09-10 Fore Right Leg 4
11-12 Fore Left Leg 4
13-14 Abdomen 4
15-16 Front Right Leg 4
17-18 Front Left Leg 4
19-20 Cephalothorax 4
Attributes
Movement 12 m
Natural armor Yes

Non-random features

ListFeature
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Basic Poison ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+50 Stealth DEX+INT+50
Willpower POW+POW+50

Combat styles

Spider Bite & StingSTR+DEX+50

Weapon options

1-handed weapons

Amount: 2
legs (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
legs 1h-melee 1d10 L VL - grapple Y Y 0 0 leg
Bite 1h-melee 1d8 L T - inject venom Y Y 3 0 head