Gibbering Mouther

(Generated 109 times)
Namelist None
Tags
Rank Novice
Race Gibbering Mouther
Cult rank None
Notes This horrid mass of eyes, mouths, and formless flesh stares in all directions, its countless maws yammering ceaselessly. Disgusting, loathsome, and hungry—these are the only words that properly describe the gibbering mouther. A foul beast that lurks in underground caves, sewers, and nightmares, mouthers have no societal, ecological or religious significance other than their ability to drive those that listen to them mad. Some scholars believe that gibbering mouthers are a lesser variant of the much more dangerous shoggoth, while others theorize they are a punishment by some powerful being or deity inflicted on those who have offended it. All-Around Vision A gibbering mouther sees in all directions at once. It cannot be flanked. Amorphous A gibbering mouther’s body is malleable and shapeless. It is immune to sneak attacks, and can move through an area as small as one-eighth its SIZ. Blood Drain On a successful grapple check after grabbing, several of the creature’s mouths attach to its target. Each new round it maintains its grapple, its mouths automatically deal 1 level of blood loss and 1 point of Constitution damage as it drains its victim’s blood, on top of any damage inflicted by the grapple. Engulf This ability functions as swallow whole, except for the following changes. An engulfed creature is trapped in the gibbering mouther’s body, where several of its mouths continue to feed and drain blood. A gibbering mouther can engulf only one foe of its size or smaller at a time. If an engulfed creature cuts its way free (the mouther’s resistance and AP still applies to those inside), the mouther simply flows together again and can still use its engulf attack. Gibbering As a free action, a gibbering mouther can emit a cacophony of maddening sound. All creatures other than gibbering mouthers within 60 feet must succeed on an opposed WILL roll vs the mouthers influence skill or be confused for 1 round. As this is a insanity effect if the rules are used each unresisting gibber causes 1d3 sanity loss. The mouther can do this once every round. Die Roll Effects 01-10 Act normally for 1 Round 11-20 Attack the caster or the caster’s allies for 1 Round 21-50 Stop in place and babble incoherently for 1 Round 51–65 Deal weapon damage + DAM modifier to self with item in hand (random location) then mew in pain for rest of round. 66-75 Meander away from the caster for Intensity in rounds (no resistance rolls allowed in this time) 76-00 Attack the nearest creature for 1 Round Ground Manipulation As an action, a gibbering mouther can cause stone and earth under its body to grow soft and muddy. The ground remains muddy for 1 minute after the mouther moves off of the location. A gibbering mouther can move through these areas with ease, but other creatures treat them as difficult terrain. Spittle Each round on its action but counted as a a free action, a gibbering mouther can emit a stream of acidic spittle at one target within 30 feet. On a successful attack, the target is blinded for 1d4 rounds unless he succeeds on an opposed END roll vs the spittle attack. NOTE Lose of mouths reduced its attacks by 1 per 2 lost, and attacks that would strike a mouth that is missing strike the body instead. It never loses its body mouths, only its Pseudopod ones.
Creatorskarza
Stats
STR 1d6+6
CON 2d6+17
SIZ 2d6+12
DEX 1d6+14
INT 2d6+1
POW 2d6+6
CHA 2d6+6
D20Hit locationArmor
01-02 Mouth 1 5
03-04 Mouth 2 5
05-06 Mouth 3 5
07-08 Mouth 4 5
09-10 Mouth 5 5
11-12 Mouth 6 5
13-14 Mouth 7 5
15-16 Mouth 8 5
17-20 Central mass 5
Attributes
Movement 4 (8 Swim)
Natural armor Yes

Non-random features

ListFeature
Ability ***Characteristics Drain*** Drain temporary Characteristic points from the target
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Ability ***Indefatigable*** Immune to detrimental effects of Serious Wounds and any Major Wounds to non-vital Hit Locations. Can be incapacitated by a Major Wound to head, torso or some other significant body part
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+45 Endurance CON+CON+45
Evade DEX+DEX+20 Influence CHA+CHA+65 Perception INT+POW+35
Willpower POW+POW+30

Combat styles

Talking with your mouth fullSTR+DEX+45

Weapon options

1-handed weapons

Amount: 3
Mouth (1)
Body mouthes (1)
Engulf(ed) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Mouth 1h-melee 1d4 S L - None Y Y 0 0 mouth
Body mouthes 1h-melee 1d4 S T - None Y Y 0 0 body
Engulf(ed) 1h-melee 1d8 - - - 2 CON drain all Loc. (AP applies) Y Y 0 0 body