Gorgon Sorcerer of the Stygian Path

(Generated 21 times)
Namelist None
Tags
Fantasy
Meeros doomed
Rank Skilled
Race Gorgon
Cult rank Dedicated
Notes Scales on serpentine locations. The snakes attack as one entity, striking at Short reach. The individual fangs are too small to inflict significant damage, but on a successful bite against an unprotected foe (or by use of the Inject Venom special effect) the gorgon will inject a venom with a potency equivalent to the gorgon’s Endurance. The poison acts on the Combat Round after introduction paralysing the affected area. Paralysis of the abdomen means both legs stop working. Paralysis of the chest or head leads to death within a number of turns equal to the victim’s CON as organs begin to fail.
Creatorraleel
Stats
STR 17
CON 17
SIZ 14
DEX 13
INT 17
POW 15
CHA 15
D20Hit locationArmor
01-03 Tail Tip 4
04-06 Mid Tail 4
07-09 Lower Body 4
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 2
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Gaze Attack*** Gaze may be active (the creature must consciously spend an Action Point on its turn to use it on a foe) or passive (anyone looking at the creature is affected)
Ability ***Immunity to poison***
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect

Standard skills

Athletics STR+DEX+34 Brawn STR+SIZ+43 Deceit INT+CHA+25
Endurance CON+CON+38 Evade DEX+DEX+48 Insight INT+POW+30
Perception INT+POW+40 Willpower POW+POW+42

Magic skills

Invocation INT+CHA+30 Shaping INT+POW+25

Combat styles

Gorgon Horror (Talons, Tail, Snake Hair, Gaze; Blind Fighting Trait)STR+DEX+40

Weapon options

1-handed weapons

Amount: 3
Talons (1)
Tail (1)
Snake Hair (Poison) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Gaze (Special) (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Talons 1h-melee 1d4 M S - Y Y 5 5 As for Arm
Tail 1h-melee 1d6 L L - Y Y 4 5 As for Tail
Gaze (Special) ranged 0 M M - N Y 0 0 -
Snake Hair (Poison) 1h-melee 0 S S - Inject Venom N Y 2 4 As for Head

Theism spells

Amount: 1d4+2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Absorption 1 Backlash 1 Enthrall 1 Fear 1
Harmonise 1 Heal Wound 1 Shield 1

Sorcery spells

Amount: 5
SpellProb.   SpellProb.   SpellProb.
Animate 1 Dominate 1 Palsy 1
Sculpt 1 Smother 1