Lizardfolk Savage Veteran Infantry - Varani

(Generated 35 times)
Namelist Monster Island - Savages (View names)
Monster island
Rank Veteran
Race Lizardfolk Male
Cult rank Common
Notes **Blowgun Poison** *Application*: Injected *Potency*: 70 *Resistance*: Endurance *Onset time*: 1d6 rounds *Duration*: 4 hours *Conditions*: Paralysis *Antidote/Cure*: Only time
STR 2d6+9
CON 2d6+6
SIZ 1d6+15
DEX 2d6+6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Tail 5
04-05 Right leg 5
06-07 Left leg 5
08-10 Abdomen 5
11-14 Chest 5
15-16 Left Arm 5
17-18 Right Arm 5
19-20 Head 5
Movement 6
Natural armor No

Non-random features

Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Monster Island Warrior Style ***Tua Skirmisher*** Primarily use missile weapons. Blowpipe, Bola, Sling. Skirmisher trait
Monster Island Tribe Varanri - Lizard Tribe. Friends with Gyaosi and Kumangi. Enemies with Mandahi. Despise Oodaki. ***Cult of Varanri*** ***Totem God:*** Varanri the Bright Coloured ***Friendly Spirits:*** Ancestor Spirits (Varanri Tribe), Nature Spirits (Boost Hit Points), Nature Spirits (Domi- nate Lizards), Nature Spirits (Manifest Regeneration 1HP per Hour), Shape-shifting Spirits (Lizard) ***Neutral Spirits:*** Curse Spirits, Death Spirits, Predator Spirits ***Gift:*** Summon (Dinosaur) MI pg 137
Monster Island Warrior Style ***Mua Infantry*** Experienced warriors. Hand to hand combat. Woven mat armor, dyed distinctive colors. Helmets decorated with status feathers (Club, Spear, shield) Swashbuckling Trait

Standard skills

Athletics STR+DEX+40 Boating STR+CON+30 Brawn STR+SIZ+45
Conceal DEX+POW Dance DEX+CHA Deceit INT+CHA
Endurance CON+CON+40 Evade DEX+DEX+40 First Aid DEX+INT
Influence CHA+CHA Insight INT+POW Locale INT+INT+35
Perception INT+POW+40 Ride DEX+POW Stealth DEX+INT+45
Swim STR+CON+30 Unarmed STR+DEX+35 Willpower POW+POW+40

Magic skills

Binding POW+CHA+30 Trance POW+CON+30

Professional skills

Navigation INT+POW+45 Survival CON+POW+40 Track INT+CON+40

Custom skills

Mua Infantry (Club, Spear and Shield) STR+DEX+50

Combat styles

Tua Skirmisher (Blowpipe, Bolas, Sling) STR+DEX+55

Weapon options

1-handed weapons

Amount: 4
Tonfa (1)
Claw (1)
Bite (1)
Tail (1)

2-handed weapons

Amount: 1
Longspear (1)

Ranged weapons

Amount: 3
Blowgun (1)
Bolas (1)
Sling (1)


Amount: 1
Kratosi shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 1d6 M M - Bleed, Grip Y Y 0 0 As for Head
Bite 1h-melee 1d4 M T - Bleed Y Y 0 0 As for Arm
Tail 1h-melee 1d4 M L - Bash, Grip, Entangle Y Y 0 0 As for Tail