List | Feature |
Ability |
***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Ability |
***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting. |
Ability |
***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability |
***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Monster Island Warrior Style |
***Tua Skirmisher*** Primarily use missile weapons. Blowpipe, Bola, Sling. Skirmisher trait |
Monster Island Tribe |
Varanri - Lizard Tribe. Friends with Gyaosi and Kumangi. Enemies with Mandahi. Despise Oodaki.
***Cult of Varanri***
***Totem God:*** Varanri the Bright Coloured
***Friendly Spirits:*** Ancestor Spirits (Varanri Tribe), Nature Spirits (Boost Hit Points), Nature Spirits (Domi- nate Lizards), Nature Spirits (Manifest Regeneration 1HP per Hour), Shape-shifting Spirits (Lizard)
***Neutral Spirits:*** Curse Spirits, Death Spirits, Predator Spirits
***Gift:*** Summon (Dinosaur)
MI pg 137 |
Monster Island Warrior Style |
***Mua Infantry*** Experienced warriors. Hand to hand combat. Woven mat armor, dyed distinctive colors. Helmets decorated with status feathers (Club, Spear, shield) Swashbuckling Trait |