List | Feature |
Ability |
***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Ability |
***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting. |
Ability |
***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability |
***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Monster Island Warrior Style |
***Tua Skirmisher*** Primarily use missile weapons. Blowpipe, Bola, Sling. Skirmisher trait |
Monster Island Tribe |
Oodaki - Octopus Tribe. Friends with Gamari. Enemies with Mandahi. Despise Kangi and Varanri.
***Cult of Oodaki***
***Totem God:*** Oodaki the Slimy Climber
***Friendly Spirits:*** Ancestor Spirits (Oodaki Tribe), Nature Spirits (Boost Strike Rank), Nature Spirits (Domi- nate Octopi), Nature Spirits (Manifest Grappler), Shape- shifting Spirits (Octopus)
***Neutral Spirits:*** Guardian Spirits, Sickness Spirits, Wraiths
***Gift:*** Resilience |
Monster Island Warrior Style |
***Mua Infantry*** Experienced warriors. Hand to hand combat. Woven mat armor, dyed distinctive colors. Helmets decorated with status feathers (Club, Spear, shield) Swashbuckling Trait |