Lizardfolk Savage Seasoned Skirmisher - Anguri

(Generated 32 times)
Namelist Monster Island - Savages (View names)
Monster island
Rank Skilled
Race Lizardfolk Male
Cult rank Common
Notes **Blowgun Poison** *Application*: Injected *Potency*: 70 *Resistance*: Endurance *Onset time*: 1f6 rounds *Duration*: 4 hours *Conditions*: Paralysis *Antidote/Cure*: Only time
STR 2d6+9
CON 2d6+6
SIZ 1d6+15
DEX 2d6+6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Tail 3
04-05 Right leg 3
06-07 Left leg 3
08-10 Abdomen 3
11-14 Chest 3
15-16 Left Arm 3
17-18 Right Arm 3
19-20 Head 3
Movement 6
Natural armor Yes

Non-random features

Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Monster Island Warrior Style ***Tua Skirmisher*** Primarily use missile weapons. Blowpipe, Bola, Sling. Skirmisher trait
Monster Island Tribe Anguri - Armadillo Tribe Hate Ghidori Tribe, Despise Kamacuri, Friends with Kumongi. Friends with Agartha people. ***Totem God:*** Anguru the Eater of Insects ***Friendly Spirits:*** Ancestor Spirits (Anguri Tribe), Nature Spirits (Boost Armour Points), Nature Spirits (Dominate Armadillo), Nature Spirits (Manifest Earth Sense), Shape-shifting Spirits (Armadillo) ***Neutral Spirits:*** Bane Spirits, Guardian Spirits, Sick- ness Spirits ***Gift:*** Invulnerability (Unarmed Attacks) MI pg 137

Standard skills

Athletics STR+DEX+30 Boating STR+CON+30 Brawn STR+SIZ+30
Conceal DEX+POW Dance DEX+CHA Deceit INT+CHA
Endurance CON+CON+30 Evade DEX+DEX+40 First Aid DEX+INT
Influence CHA+CHA Insight INT+POW Locale INT+INT+30
Perception INT+POW+30 Ride DEX+POW Stealth DEX+INT+40
Swim STR+CON+20 Unarmed STR+DEX+25 Willpower POW+POW+30

Magic skills

Binding POW+CHA+20 Trance POW+CON+20

Professional skills

Navigation INT+POW+40 Survival CON+POW+30 Track INT+CON+30

Combat styles

Tua Skirmisher (Blowpipe, Bolas, Sling) STR+DEX+40

Weapon options

1-handed weapons

Amount: 3
Claw (1)
Bite (1)
Tail (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 3
Blowgun (1)
Bolas (1)
Sling (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 1d6 M M - Bleed, Grip Y Y 0 0 As for Head
Bite 1h-melee 1d4 M T - Bleed Y Y 0 0 As for Arm
Tail 1h-melee 1d4 M L - Bash, Grip, Entangle Y Y 0 0 As for Tail