Lizardfolk Savage Seasoned Skirmisher - Anguri

(Generated 43 times)
Namelist Monster Island - Savages (View names)
Tags
Monster island
Rank Skilled
Race Lizardfolk Male
Cult rank Common
Notes **Blowgun Poison** *Application*: Injected *Potency*: 70 *Resistance*: Endurance *Onset time*: 1f6 rounds *Duration*: 4 hours *Conditions*: Paralysis *Antidote/Cure*: Only time
Creatorraleel
Stats
STR 2d6+9
CON 2d6+6
SIZ 1d6+15
DEX 2d6+6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Tail 3
04-05 Right leg 3
06-07 Left leg 3
08-10 Abdomen 3
11-14 Chest 3
15-16 Left Arm 3
17-18 Right Arm 3
19-20 Head 3
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Monster Island Warrior Style ***Tua Skirmisher*** Primarily use missile weapons. Blowpipe, Bola, Sling. Skirmisher trait
Monster Island Tribe Anguri - Armadillo Tribe Hate Ghidori Tribe, Despise Kamacuri, Friends with Kumongi. Friends with Agartha people. ***Totem God:*** Anguru the Eater of Insects ***Friendly Spirits:*** Ancestor Spirits (Anguri Tribe), Nature Spirits (Boost Armour Points), Nature Spirits (Dominate Armadillo), Nature Spirits (Manifest Earth Sense), Shape-shifting Spirits (Armadillo) ***Neutral Spirits:*** Bane Spirits, Guardian Spirits, Sick- ness Spirits ***Gift:*** Invulnerability (Unarmed Attacks) MI pg 137

Standard skills

Athletics STR+DEX+30 Boating STR+CON+30 Brawn STR+SIZ+30
Conceal DEX+POW Dance DEX+CHA Deceit INT+CHA
Endurance CON+CON+30 Evade DEX+DEX+40 First Aid DEX+INT
Influence CHA+CHA Insight INT+POW Locale INT+INT+30
Perception INT+POW+30 Ride DEX+POW Stealth DEX+INT+40
Swim STR+CON+20 Unarmed STR+DEX+25 Willpower POW+POW+30

Magic skills

Binding POW+CHA+20 Trance POW+CON+20

Professional skills

Navigation INT+POW+40 Survival CON+POW+30 Track INT+CON+30

Combat styles

Tua Skirmisher (Blowpipe, Bolas, Sling) STR+DEX+40

Weapon options

1-handed weapons

Amount: 3
Claw (1)
Bite (1)
Tail (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 3
Blowgun (1)
Bolas (1)
Sling (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d6 M M - Bleed, Grip Y Y 0 0 As for Head
Bite 1h-melee 1d4 M T - Bleed Y Y 0 0 As for Arm
Tail 1h-melee 1d4 M L - Bash, Grip, Entangle Y Y 0 0 As for Tail