Lizardfolk Savage Seasoned Skirmisher - Anguri
(Generated 43 times)Namelist | Monster Island - Savages (View names) |
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Tags | Monster island
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Rank | Skilled |
Race | Lizardfolk Male |
Cult rank | Common |
Notes | **Blowgun Poison** *Application*: Injected *Potency*: 70 *Resistance*: Endurance *Onset time*: 1f6 rounds *Duration*: 4 hours *Conditions*: Paralysis *Antidote/Cure*: Only time |
Creator | raleel |
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Non-random features
List | Feature |
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Ability | ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Ability | ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting. |
Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Monster Island Warrior Style | ***Tua Skirmisher*** Primarily use missile weapons. Blowpipe, Bola, Sling. Skirmisher trait |
Monster Island Tribe | Anguri - Armadillo Tribe Hate Ghidori Tribe, Despise Kamacuri, Friends with Kumongi. Friends with Agartha people. ***Totem God:*** Anguru the Eater of Insects ***Friendly Spirits:*** Ancestor Spirits (Anguri Tribe), Nature Spirits (Boost Armour Points), Nature Spirits (Dominate Armadillo), Nature Spirits (Manifest Earth Sense), Shape-shifting Spirits (Armadillo) ***Neutral Spirits:*** Bane Spirits, Guardian Spirits, Sick- ness Spirits ***Gift:*** Invulnerability (Unarmed Attacks) MI pg 137 |
Standard skills
Athletics | STR+DEX+30 | Boating | STR+CON+30 | Brawn | STR+SIZ+30 |
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Conceal | DEX+POW | Dance | DEX+CHA | Deceit | INT+CHA |
Endurance | CON+CON+30 | Evade | DEX+DEX+40 | First Aid | DEX+INT |
Influence | CHA+CHA | Insight | INT+POW | Locale | INT+INT+30 |
Perception | INT+POW+30 | Ride | DEX+POW | Stealth | DEX+INT+40 |
Swim | STR+CON+20 | Unarmed | STR+DEX+25 | Willpower | POW+POW+30 |
Magic skills
Binding | POW+CHA+20 | Trance | POW+CON+20 |
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Professional skills
Navigation | INT+POW+40 | Survival | CON+POW+30 | Track | INT+CON+30 |
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Combat styles
Tua Skirmisher (Blowpipe, Bolas, Sling) | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 3
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claw | 1h-melee | 1d6 | M | M | - | Bleed, Grip | Y | Y | As for Head | |
Bite | 1h-melee | 1d4 | M | T | - | Bleed | Y | Y | As for Arm | |
Tail | 1h-melee | 1d4 | M | L | - | Bash, Grip, Entangle | Y | Y | As for Tail |