Undead Broukolak for MC
(Generated 6 times)Namelist | Byzantine males and females (View names) |
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Tags | Mythic constantinople
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Rank | Skilled |
Race | Vampire |
Cult rank | None |
Notes | Greek vampires vary from the classical type in a few key ways. Firstly, a broukolak cannot turn a human into a vampire; a broukolak is born, not made. An aching thirst for blood, represented by the Crave Blood Passion which begins at 30% + POWx2 and increases by 1d10% every time it is slated with a human’s life. They take no penalty if unable to drink blood: it is an addiction but not a dependence. ? Gains the Darksight, Undead, and Vampiric creature abilities. ? Increase POW by 1 for every 21 years of existence. ? Gains a Gaze attack allowing it to dominate humans and sapient animals (Mythras page 271). ? Immune to non-magical attacks. Even weapons made from black hawthorn inflict minimum damage ? Shape-Shift into monstrous man-wolf form, gaining Bite and Claws as above. ? Shape-Shift into spirit form – an animate shadow. This form cannot cross areas of bright light, nor enter a light-tight room, but it can slip under doors and jump from shadow to shadow by withdrawing its Manifestation power and travelling as a spirit. Use the Statistics of a wraith (Mythras pagec153), but can initiate Spirit Combat on any person wholly in partial or deeper darkness, and on a win will often possess the individual. They have the following vampiric weaknesses: ? Must consume blood once a week like a regular vampire, and can only recover spent Magic Points if this blood is human. Their Crave Blood Passion no longer increases with each blood meal. Allergy (Sunlight), Vulnerable(black hawthorn) |
Creator | Nigel_Clarke |
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Non-random features
List | Feature |
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Ability | ***Gaze Attack*** Gaze may be active (the creature must consciously spend an Action Point on its turn to use it on a foe) or passive (anyone looking at the creature is affected) |
Ability | ***Immunity to non magical weapons*** |
Ability | ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels. |
Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Ability | ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not. |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Standard skills
Athletics | STR+DEX+1d10+50 | Brawn | STR+SIZ+1d10+50 | Endurance | CON+CON+1d10+50 |
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Evade | DEX+DEX+1d10+50 | Perception | INT+POW+1d10+50 | Unarmed | STR+DEX+1d10+50 |
Willpower | POW+POW+1d10+50 |
Custom skills
Crave Blood Passion | POW+POW+2d10+55 |
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Combat styles
Bloody Rending | STR+DEX+70 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d6 | M | T | - | None | Y | Y | ||
Claw | 1h-melee | 1d4 | M | M | - | None | Y | Y |