Assassin vine

(Generated 55 times)
Namelist None
Rank Novice
Race Assassin vine
Cult rank None
Notes The assassin vine is a carnivorous plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots. These remarkable plants can see minute movements in the earth and air and detect changes in light and heat through their broad leaves, giving them exceptional awareness of the area around them. Possessing no intelligence or agenda, they lash out at whatever living things pass nearby, regardless of the target’s size, sentience, or potential deadliness. A mature plant consists of a main vine, about 20 feet long; smaller vines up to 5 feet long branch off from the main vine about every 6 inches. These small vines bear clusters of leaves, and in late summer they produce bunches of small fruits that resemble wild blackberries. The fruit is tough and has a hearty and typically bitter flavour, although some say the berries change in taste depending on what victims composted a given plant’s roots. The most murderous assassin vines supposedly produce the sweetest berries. An assassin vine can move about, but usually stays put unless it needs to seek prey in a new vicinity. The plants use simple tactics, lying still until prey comes within reach and then attacking. Once an assassin vine is engaged, it pursues prey (albeit slowly) in order to catch and compost the creature. The plants prove tenacious, as long as their quarry remains within sight. Once a creature moves beyond the plant’s ability to perceive it, the unthinking vine falls still and lies in wait for the next passer-by. Assassin vines lurk within dense forests and swamps, but some might encroach upon poorly tended fields and vineyards. The vine’s seeds might be spread far by birds swift enough to pluck them and escape. Tales often tell of assassin vines appearing in flower beds or infiltrating greenhouses, murderous surprises planted by rivals and enemies or arbitrary doom dropped by unsuspecting wing. Tremor Sense The creature is capable of sensing minute vibrations in the surrounding earth to a range 18 metres (60 ft). This ability is common to subterranean predators. Entangle An assassin vine can, as a free action, cause plants within 30 feet of it to animate and grasp at foes. This ability is otherwise similar to entangle spell. immune to electricity
STR 2d6+12
CON 2d6+14
SIZ 2d6+12
DEX 2d6+3
INT 2d6+1
POW 2d6
D20Hit locationArmor
01-08 Vine Base 9
09-15 Vine middle 9
16-20 Vine tip 9
Movement 2 m
Natural armor Yes

Non-random features

Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Trapper** Usually restricted to immobile things or plant-like threats, this ability represents a particular way of attacking prey by use of a one-shot trap.This needs to be evaded rather than parried.
Ability ***Flora*** Immune to the side effects of Fatigue and severe injuries. Whilst a Serious Wound prevents the limb or location from functioning, the plant does not suffer any other debility. Likewise a Major Wound does not incapacitate.
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Body of Wood*** Immune to bludgeoning weapons and take half damage from piercing weapons; but fire damage is doubled. +3Armor points
Ability ***Immunity to mind affecting magic***
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+40 Endurance CON+CON
Evade DEX+DEX Stealth DEX+INT+40 Willpower POW+POW

Combat styles

Primary Combat StyleSTR+DEX+25

Weapon options

1-handed weapons

Amount: 1
vine lash (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
vine lash 1h-melee 1d8 M VL - Grip Y Y 0 0 tip