War Elephant

(Generated 174 times)
Namelist Generic fantasy names (View names)
Rank Novice
Race Mammoth
Cult rank None
Notes Abilities: Intimidate, trample (RQ6: pg 312-316) RQ6 pg 372. If forced into close combat trunk is used to grip and then throw the opponent as far as possible (1d6+4meters with falling damage)
STR 2d6+26
CON 2d6+24
SIZ 2d6+42
DEX 3d6
INT 2d6+4
D20Hit locationArmor
01-02 Right Hind leg 6
03-04 Left Hind leg 6
05-08 Hindquarters 6
09-12 Forequarters 7
13-14 Right Front Leg 6
15-16 Left Front Leg 6
17 Trunk 5
18-20 Head 7
Movement 10
Natural armor No

Non-random features

Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner

Standard skills

Brawn STR+SIZ+30 Endurance CON+CON+30 Perception INT+POW+30
Stealth DEX+INT+30 Willpower POW+POW+30

Combat styles

Primary Combat StyleSTR+DEX+1d10+20

Weapon options

1-handed weapons

Amount: 3
Trample (1)
Tusks (1)
Trunk (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Trample 1h-melee 2d8 E - - Stun Y Y 0 0
Tusks 1h-melee 2d6 L L - Gore Y Y 0 0
Trunk 1h-melee 1d4 L VL - Grapple, Bash Y Y 0 0