War Elephant
(Generated 174 times)
| Namelist | Generic fantasy names (View names) |
|---|---|
| Tags | |
| Rank | Novice |
| Race | Mammoth |
| Cult rank | None |
| Notes | Abilities: Intimidate, trample (RQ6: pg 312-316) RQ6 pg 372. If forced into close combat trunk is used to grip and then throw the opponent as far as possible (1d6+4meters with falling damage) |
| Creator | MoodyMac |
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Non-random features
| List | Feature |
|---|---|
| Ability | ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent |
| Ability | ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner |
Standard skills
| Brawn | STR+SIZ+30 | Endurance | CON+CON+30 | Perception | INT+POW+30 |
|---|---|---|---|---|---|
| Stealth | DEX+INT+30 | Willpower | POW+POW+30 |
Combat styles
| Primary Combat Style | STR+DEX+1d10+20 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
| Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
|---|---|---|---|---|---|---|---|---|---|---|
| Trample | 1h-melee | 2d8 | E | - | - | Stun | Y | Y | ||
| Tusks | 1h-melee | 2d6 | L | L | - | Gore | Y | Y | ||
| Trunk | 1h-melee | 1d4 | L | VL | - | Grapple, Bash | Y | Y | ||
