Griffin

(Generated 60 times)
Namelist None
Tags
The witcher
Rank Veteran
Race Griffin
Cult rank None
Notes On Combat, prefers to charge (+2 Dam. Mod.) or grip, then dropping enemy from high attitude.
Creatorjaum
Stats
STR 2d6+12
CON 2d6+12
SIZ 1d3+39
DEX 2d6+8
INT 2d6+8
POW 2d6
CHA 0
D20Hit locationArmor
01-02 Right Hind Leg 2
03-04 Left Hind Leg 2
05-07 Hindquarters 2
08-10 Forequarters 3
11-12 Right Wing 3
13-14 Left Wing 3
15-16 Right Front Leg 3
17-18 Left Front Leg 3
19-20 Head 3
Attributes
Movement 8m / 18m (flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Perceptive (Smell) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Perceptive (Sight) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Combat styles

Primary Combat StyleSTR+DEX

Weapon options

1-handed weapons

Amount: 0
Claws (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 1d8 H L - Bleed, Grip Y Y 0 0
Bite 1h-melee 1d8+2 H M - Bleed, Grip Y Y 0 0