Private Cressida Kroft

(Generated 66 times)
Namelist None
Rank Novice
Race Human
Cult rank None
Notes an attractive, dark-haired human woman dressed in red armour she is a ranking member of the Guard who moonlights as an adventurer. Boon: A guard can give accurate directions to any non-secret location in the city and can allow a PC to enter or leave through a gate after hours or without paying a gate tax. The Guard values order, bravery, and honour, but also appreciates those who can think for themselves and do not blindly follow orders. Combat Gear potions of cure light wounds (2) Other Gear half-plate, composite bow with 10 arrows, broadsword, sap, 5 bp The longsword was found during her first outing with the guard. Armour Proficiency: Light armours receive 1 extra armour point, and heavy armours 2, if you have to know the attack is coming. Weapon Specialisation: Longsword: 10% when using your weapon of specialisation. You gain +1 Action Point for the purposes of Parrying only. Luck:4
STR 15
CON 15
SIZ 14
DEX 13
INT 12
POW 12
CHA 16
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right arm 4
16-18 Left arm 4
19-20 Head 4
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+25 Brawn STR+SIZ+25 Endurance CON+CON+25
Evade DEX+DEX+25 Influence CHA+CHA+25 Insight INT+POW+35
Perception INT+POW+25 Ride DEX+POW+35 Stealth DEX+INT+25
Unarmed STR+DEX+25 Willpower POW+POW+25

Professional skills

Bureaucracy INT+INT+10 Commerce INT+CHA+35 Courtesy INT+CHA+20
Gambling INT+POW+35 Streetwise POW+CHA+35

Custom skills

Drive DEX+POW+35

Combat styles

knockout blow (+10 with longsword)STR+DEX+30

Weapon options

1-handed weapons

Amount: 3
Broadsword (1)
Sap (1)
Longsword +1 (1H) (1)

2-handed weapons

Amount: 1
Longsword +1 (1)

Ranged weapons

Amount: 1
Recurve bow (1)


Amount: 1
Heater Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Sap 1h-melee 1d3+2 S S - None Y N 2 4
Longsword +1 (1H) 1h-melee 1d8+1 M L - Bleed, Impale Y N 10 14
Longsword +1 2h-melee 1d10+1 L L - Bleed, Impale, Sunder Y N 10 14