Copy of Cyclops

(Generated 12 times)
Namelist None
Rank Veteran
Race Giant, 6 meter
Cult rank None
Notes If a Cyclops is hit in the head, no matter how much damage is sustained, it must make an Endurance roll opposed by the attacker’s combat roll. If the Cyclops fails in the roll it has been struck in the eye, and all physical skills immediately become one grade harder. If it loses with a Fumble, it is rendered completely blind with all skills becoming three grades harder.
STR 2d6+24
CON 2d6+18
SIZ 2d6+24
DEX 3d6
INT 2d6+6
POW 2d6+6
CHA 1d6
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 2
13-15 Right Arm 2
16-18 Left Arm 2
19-20 Head 2
Movement 10
Natural armor Yes

Non-random features

Ability ***Immunity to fire***

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+47 Endurance CON+CON+30
Evade DEX+DEX+20 Perception INT+POW+30 Unarmed STR+DEX+30
Willpower POW+POW+40

Combat styles

Aggressive attacksSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Huge club (1)
Stomp (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
rock (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Huge club 1h-melee 2d8 C - - Y N 4 27
Stomp 1h-melee 1d8 H L - Y Y 3 0 leg
rock ranged 4d6 E M - bash, stun location Y N 4 30