Notes |
Natural Armour:
Tough hide counts for 3AP.
TACTICS
- Tadc plays with opponents until sorely threatened - favouring Bash or Knockbacks. Her passion - Loves Playthings - may cause her to ignore tactical risks.
- She will not parry until after she has taken a Serious wound.
- Resists Close Range attempts with bashing attacks but will trample her way out if pressured or encircled.
ABILITIES
Attacking Prone Opponents:
Tadc is capable of powerful overhead smashes. If she manages to land one on a prone opponent they, being fixated against the ground, are likely to be crushed outright.
Such a hit will not only deal damage to the rolled location, but also to any adjacent location (e.g. a hit in the abdomen would also hit both legs and the chest).
Ranged Attacks:
Tadc can throw large objects using her Athletics skill: logs, rocks, furniture etc.
For simplicity assume the various items deal 1d6 damage plus her damage modifier with an impact size of Large.
Sweeping Attacks:
Tadc is large enough to use her tree trunk for Sweeping Attacks if surrounded or facing grouped opponents.
This affects all targets with a single action point using the same rolled result against each target favouring Bash or Trip Opponent specials.
Trample:
Tadc is able to trample beings up to half her SIZ - 15 or less - using her Athletics skill to attack.
If given the opportunity she will throw some heavy object to make the characters cower in groups behind shields or light cover, then Trample them on the next round.
How and when trample is used depends on the circumstances. If immobile the creature may trample a prone opponent on its turn, but this costs an Action Point. If the trample is performed whist the creature is moving or charging over an opponent, then the trample is a Free Action.
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