(Generated 201 times)
Namelist Pseudo Greek/Assyrian males (View names)
Rank Skilled
Race Centaur
Cult rank None
Notes The centaur’s anatomy means that the Damage Modifier and Hit Points for its upper half are figured using STR x2 and CON x2.
STR 3d6+6
CON 3d6
SIZ 3d6+18
DEX 3d6
INT 2d6+6
POW 2d6+9
CHA 3d6
D20Hit locationArmor
01-03 Right rear leg 1
04-06 Left rear leg 1
07-08 Hindquarters 1
09-10 Forequarters 1
11-12 Right Front Leg 1
13-14 Left front leg 1
15-16 Chest D3+3
17 Right arm D3+3
18 Left arm D3+3
19-20 Head D3+3
Movement 12
Natural armor No

Non-random features

Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+24 Endurance CON+CON+30
Evade DEX+DEX+40 Insight INT+POW+30 Locale INT+INT+40
Perception INT+POW+20 Unarmed STR+DEX+30 Willpower POW+POW+30

Professional skills

Teach INT+CHA+40

Custom skills

Lore (Various) INT+INT+40 Musicianship DEX+CHA+40

Combat styles

Centaur WarriorSTR+DEX+40

Weapon options

1-handed weapons

Amount: 3
Shortspear (1)
Trample (1)
Hooves (1)

2-handed weapons

Amount: 0
Great axe (1)

Ranged weapons

Amount: 1
Short Bow (1)


Amount: 1
Peltast Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Trample 1h-melee 2d10 H M - Bash, Stun N Y 0 0 As for Leg
Hooves 1h-melee 1d6+1d4 L M - Bash, Stun N Y 0 0 As for Leg

Folk spells

Amount: D2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Bladesharp 1 Protection 1 Repair 1 Spiritshield 1
Vigour 2