Chaos Hybrid

(Generated 345 times)
Namelist Glorantha - Dragonkin (View names)
Rank Skilled
Race Chaos Hybrid
Cult rank None
Notes pick one disease or roll 1d6 Chaos Hybrids have a chance equal to their Willpower of being cursed (or blessed) with 1d3 Chaotic Features. They are also adept magicians, and most Hybrids can be expected to have a number of Folk Magic spells equal to their CHA. Each pack has at least one priest or shaman with access to the relevant magic. Note that some hybrids are born with sub-sapient intellects which may cause them to act as little more than mentally impaired beasts. A Chaos Hybrid carries a disease which can be caught through close proximity to the creature (i.e., close combat engagement distances). Chaos Hybrid corpses remain contagious unless burned. The potency of the disease is always equal to the Chaos Hybrid’s Endurance.
STR 2d6+6
CON 1d6+12
SIZ 2d6+6
DEX 3d6
INT 3d6
POW 3d6
CHA 2d6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right arm 1
16-18 Left arm 1
19-20 Head 1
Movement 8
Natural armor Yes

Additional features

Chaotic feature 100% View items
Chaotic feature 33% View items
Chaotic feature 66% View items

Non-random features

Disease ***Mind Rot*** 1 point of INT is lost every week until the disease is cured. The victim feels sleepy and indolent, the condition worsening with each point of INT lost.
Disease ***Seeping Box*** Suppurating boils begin in a random location and spread to an adjacent location each week until cured. The boils hiss and burst easily leaving horrible welts in their wake. The affected location cannot be covered whilst afflicted and sustains 1 Hit Point of damage after infection. 1d3 points of CHA is lost when the disease reaches the Head.
Disease ***Creeping Chills*** -. Application: Contact. Potency: 5xCON Resistance: Endurance Onset Time: 1d6+6 turns Duration: 1d6+6 Days. Spirit Intensity required: 3 Condition & Effects The victim is wracked by shivers that no degree of heat can alleviate. Victim suffers weakness losing 1 point of CON per week if chronic, per day if acute and per hour if terminal. Condition is permanent and requires one month per point of full-time care to recover.
Disease ***Gagging Cough*** Whenever strenuous activity is entered the victim must make an Endurance roll. If failed he is subjected to a fit of dreadful, painful coughing that continues for 1d6 minutes. During this time he is unable to do anything save cough and wretch.
Disease ***Red Plague*** The victim breaks out in a scarlet rash that covers the entire body. 1 point of CON is lost every day through vomiting, diarrhoea and dehydration. When CON reaches zero the victim dies.
Disease ***Madness Blight*** The victim is subject to violent headaches and suffers mild hallucinations whenever they make a skill check which results in a roll of 96+. However, he also descends into insanity becoming paranoid, schizophrenic, subject to violent rages and, after a number of days equal to his POW, irreparably insane.

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+20 Endurance CON+CON+30
Evade DEX+DEX+20 Locale INT+INT+30 Perception INT+POW+40
Unarmed STR+DEX+30 Willpower POW+POW+30

Magic skills

Folk Magic POW+CHA+30

Professional skills

Survival CON+POW+40

Custom skills

Love Chaos POW+INT+30 Hate Everyone POW+INT+30

Combat styles

Hybrid Ravager (Spear, Club, Shield)STR+DEX+40

Weapon options

1-handed weapons

Amount: 3
Club (1)
Shortspear (1)
Horns (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 1
Target Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Horns 1h-melee 1d4 M S - Impale Y Y 0 0 As per Head

Folk spells

Amount: 2d6
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Bladesharp 1 Bludgeon 1 Chill 1 Darkness 1
Demoralise 1 Dishevel 1 Dullblade 1 Fireblade 1
Frostbite 1 Ignite 1 Mobility 1 Pierce 1
Repugnance 1 Shock 1 Slow 1 Tire 1
Vigour 1