Invisible Stalker

(Generated 52 times)
Namelist None
Rank Skilled
Race Elemental
Cult rank None
Notes No true form can be detected, yet a sense of force and hulking malevolence is undeniable in this creature’s presence. Very little is known about these enigmatic and mysterious creatures, as their very nature makes details of their true form difficult to discern. Brought to this world from the Plane of Air, these creatures fulfil tasks for those who conjure them. Invisible stalkers act as guardians, assassins, and trackers, occupations in which they excel. Their natural invisibility and skill at stealth allow them to follow their quarry without detection and give them the upper hand when it comes to exterminating a mark. Many invisible stalkers resent this and see these petty tasks as nothing more than chores dictated by mortals. When given a particularly complex or bothersome task, an invisible stalker seeks to find a loophole in a poorly worded instruction. For instance, wizards calling an invisible stalker into service with the instructions “protect me from danger” might find themselves escorted to a faraway hidden location, or even brought to the Plane of Air. Due to their constant summoning, many invisible stalkers harbour hostility for those dwelling on the Material Plane. Those invisible stalkers new to the mortal world only know the stories of their kind and tend to keep an open mind about the intentions of those who call them. Over time, or in the service of a particularly vile master, invisible stalkers form negative opinions of these creatures of flesh and bone, leading to their tendency to pervert their instructions and cause harm to their masters. For older and more experienced invisible stalkers, the only thing protecting those who summon them is the magic that binds them. These creatures automatically try to use inconsistencies in the wording of their tasks and literal twists on the intention to find a way to inconvenience, injure, or even kill the priest or arcanist that brought them to the plane.
STR 1d6+15
DEX 1d6+15
INT 2d4+10
POW 2d4+10
D20Hit locationArmor
01-20 Elemental 6
Movement 10
Natural armor Yes

Non-random features

Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Resistant to damage of normal weapons*** Reduce the damage dice of weapons by two steps. Magic affects normally.
Ability ***Indefatigable*** Immune to detrimental effects of Serious Wounds and any Major Wounds to non-vital Hit Locations. Can be incapacitated by a Major Wound to head, torso or some other significant body part
Ability ***Invisible*** Naturally invisible, but can make themselves visible with conscious effort. Since they can see others of their kind, invisible or not, they require the use of the Stealth skill to sneak past one another.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+25 Endurance CON+CON+30
Evade DEX+DEX+30 Perception INT+POW+30 Stealth DEX+INT+50
Willpower POW+POW+40

Professional skills

Track INT+CON+60

Custom skills

Fly DEX+DEX+50

Combat styles

Invisible Stalker Combat StyleSTR+DEX+35

Weapon options

1-handed weapons

Amount: 1
Slam (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Slam 1h-melee 1d6+1 M L - Bash, Stun location Y Y 3 39 Body