Rating 4 Knight Errant Security Guard (internal ki
(Generated 23 times)Namelist | None |
---|---|
Tags | Cyberpunk Modern Shadowrun Srm00-03
|
Rank | Novice |
Race | Human |
Cult rank | None |
Notes | This is the “average” security guard for duty at Griffin Biotechnologies. All guards serving at this location have been with the company for at least two years with combat experience. Most have seen action against shadowrunners at other major facilities. They are professional, dedicated members of the Knight Errant team. **Note that internal guards do not normally wear the armor and only carry a pistol and stun baton.** Gear: .45 pistol (gel ammo, no serious or major wounds), .45 SMG (normal ammo), Light Security armor with helmet, stun baton, 2x flash bangs, passcard, flashlight **cyberware**: ARFE/Smartlink, Hearing Dampener, Datajack, Cybereyes (flare comp, Thermographic, linked to ARFE), commlink, ERE (dex and int modded to give extra AP) |
Creator | raleel |
|
|
|
Standard skills
Athletics | STR+DEX+30 | Brawn | STR+SIZ+30 | Conceal | DEX+POW+30 |
---|---|---|---|---|---|
Endurance | CON+CON+40 | Evade | DEX+DEX+40 | Influence | CHA+CHA+40 |
Insight | INT+POW+30 | Perception | INT+POW+40 | Stealth | DEX+INT+40 |
Unarmed | STR+DEX+30 | Willpower | POW+POW+30 |
Custom skills
Animal Training | POW+CHA+30 |
---|
Combat styles
Knight Errant Training | STR+DEX+40 |
---|
Weapon options
1-handed weaponsAmount: 4
|
2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 2
|
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
.45 pistol | ranged | 1d8 | - | - | - | Gel, Manstopper | N | N | 0 | 0 |
Stun Baton | 1h-melee | 1d4 | M | M | - | Incapacitate | Y | N | 0 | 0 |