||This child-sized spider’s blue-and-yellow-striped abdomen shimmers as it scuttles along its gossamer web. A drop of thick purple venom drips from its mandibles.
Dream spiders try to lure opponents into their webbing before moving in to bite them. Opponents who become senseless due to Wisdom loss are often wrapped in webbing to ensure they do not recover and are slowly devoured.
A dream spider can spin webs just like a monstrous spider of the same size but its webs carry an iridescent hue, making them easy to notice (+1 perception shift). Any animal, humanoid, giant, or monstrous humanoid that comes in contact with these webs experiences strange hallucinations, taking 1d6 point of POW damage per round of contact. An Endurance save negates this damage. If the webs of a dream spider are burned, they create a spread of poisonous gas in a 10-foot radius. This gas deals 1d8 points of POW damage to all creatures in the area (not just to those susceptible to contact with webs as listed above). An Endurance save halves this damage. The cloud of colourful vapour remains for only a single round before dissipating harmlessly.
The spiders use 2 venoms, to consume a victim they use their spider venom as listed, Without the paralytic effect. To incapacitate their prey they use the following:
Dream Spider Poison
Price 1 sp
Application: Injection, requires only a small cut
Onset time: 1d2 round
Duration: 4 rounds
Conditions: If not resisted, the victim takes 1d4 point loss to POW per round.If a victim reaches 0 POW they lose all independent will.
Treatment: Antivenom or magical treatment only.