Kyton (chain devil)

(Generated 101 times)
Namelist None
Rank Veteran
Race Troll, Mountain
Cult rank None
Notes Wickedly barbed chains adorn this lean figure, and gaps in the bindings reveal deathly pale flesh etched with jagged scars. Armour The chains that adorn a kyton grant it 5 AP, but are not treated as armour for the purpose of arcane spell failure, armour check penalties, weight, or proficiency. Dancing Chains A kyton can control up to four chains within 20 metres, (often throwing them out as combat starts) as a combat action and the cost of 1 MP per use, making the chains dance or move as it wishes. In addition, it can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself, allowing up to 4 attacks per action. If a chain is in another creature’s possession, the creature can attempt an opposed willpower roll to break the demon’s power over that chain. If the roll is successful, the demon cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. It can also climb chains it controls at its normal speed without making skill rolls checks. It can also attack with the chains on its body vs 1 opponent at no MP cost. Unnerving Gaze Range 10 m., Opposed Willpower roll negates. A kyton can make its face resemble one of an opponent’s departed loved ones or bitter enemies. Those who fail their saves become shaken for 1d3 rounds (suffering hard penalty to all rolls). This is a free action once per round. regeneration 2 HP per location per round (not vs good weapons and spells, silver weapons) Has 2 natural armour that can be bypassed by silver or good weapons; they are Immune to cold; and resist all spells with a +1 Shift.
STR 2d6+8
CON 2d6+7
SIZ 2d6+8
DEX 2d6+10
INT 2d6+6
POW 3d6+1
CHA 3d6+1
D20Hit locationArmor
01-03 Right leg 7
04-06 Left leg 7
07-09 Abdomen 7
10-12 Chest 7
13-15 Right Arm 7
16-18 Left Arm 7
19-20 Head 7
Movement 8
Natural armor Yes

Non-random features

Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Gaze Attack*** Gaze may be active (the creature must consciously spend an Action Point on its turn to use it on a foe) or passive (anyone looking at the creature is affected)
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+30 Unarmed STR+DEX+35
Willpower POW+POW+40

Combat styles

Chains of Agony (Chain)STR+DEX+35

Weapon options

1-handed weapons

Amount: 1
Chain of agony (flexible) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Thrown chain (flexible) (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Chain of agony (flexible) 1h-melee 1d6+1 L M - Bash, Stun Loc.Entangle, Bleed, Impale Y N 8 12
Thrown chain (flexible) ranged 1d6+1 L - 5 m Bash, Stun Loc.Entangle, Bleed, Impale Y N 8 12