||Wickedly barbed chains adorn this lean figure, and gaps in the bindings reveal deathly pale flesh etched with jagged scars.
The chains that adorn a kyton grant it 5 AP, but are not treated as armour for the purpose of arcane spell failure, armour check penalties, weight, or proficiency.
A kyton can control up to four chains within 20 metres, (often throwing them out as combat starts) as a combat action and the cost of 1 MP per use, making the chains dance or move as it wishes. In addition, it can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself, allowing up to 4 attacks per action. If a chain is in another creature’s possession, the creature can attempt an opposed willpower roll to break the demon’s power over that chain. If the roll is successful, the demon cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. It can also climb chains it controls at its normal speed without making skill rolls checks.
It can also attack with the chains on its body vs 1 opponent at no MP cost.
Range 10 m., Opposed Willpower roll negates. A kyton can make its face resemble one of an opponent’s departed loved ones or bitter enemies. Those who fail their saves become shaken for 1d3 rounds (suffering hard penalty to all rolls). This is a free action once per round.
regeneration 2 HP per location per round (not vs good weapons and spells, silver weapons)
Has 2 natural armour that can be bypassed by silver or good weapons; they are Immune to cold; and resist all spells with a +1 Shift.