Undine: 4 cubic metre Water Elemental

(Generated 31 times)
Namelist None
Tags
Rank Skilled
Race Elemental
Cult rank None
Notes Abilities: Immunity: Water, Vulnerable: Fire. Takes double damage from Fire. Immunity to serious and major wounds. Only damage inflicted by magical spells or weapons affects the elemental, so a sword enhanced with a Bladesharp spell would harm the elemental, but not the damage bonus of its wielder. If Engulf is not evaded then all hitlocs are damaged by same damage. If not escaped - damage continues next round. Escaping requires evade, acrobatics or brawn against elementals' brawn. Undines manipulate water, whether free-flowing or standing. They can create currents, eddies and whirlpools, redirect tides, lessen (or heighten) waves, and so forth. Undines smash enemies with pummelling waves, shoot high speed jets from afar, or engulf a victim, and crush them under immense pressure. Worn armour counts against damage from elemental strikes, but not against Engulfing attacks.
Creatorskarza
Stats
STR 2d6+16
DEX 1d6+8
INT 2d6+4
POW 1d6+12
D20Hit locationArmor
01-20 Elemental 2
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source.
Ability ***Immunity to non magical weapons***

Standard skills

Brawn STR+STR+20 Evade DEX+DEX+40 Perception INT+POW+30
Willpower POW+POW+50

Combat styles

Elemental Combat StyleSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Engulf and crush (1)
pummelling waves (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
high speed jets (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
high speed jets ranged 0 L - 100 m Bash Y Y 3 39 body
Engulf and crush 1h-melee 0 L VL - all locations Y Y 3 39 body
pummelling waves 1h-melee 0 L VL - Bash Y Y 0 0 body