Spider Swarm

(Generated 63 times)
Namelist None
Rank Novice
Race Insect Swarm
Cult rank None
Notes ***Hitpoints*** = SIZ. swarm of SIZ 6 is enough to engulf one half of the body. A swarm of 12 is enough to engulf the entire body. A swarm of SIZ 24 could engulf two opponents simultaneously. The potency of the attack is based on SIZ, as follows: Siz ~ Damage ~ Combat actions 1-5 ~ 1 ~ 1 6-11 ~ 1d2 ~ 2 12-18 ~ 1d3 ~ 3 19-25 ~ 1d4 ~ 4 The damage from stings and bites are applied simultaneously to every location covered by the swarm. Worn armour initially counts against this damage, but is reduced by 1 point for each successful attack, as the insects begin to crawl inside gaps in the clothing. For example, a victim wearing brigandine armour who stumbles into a swarm of SIZ 6, will be immune to the swarm’s first three attacks but eventually the insects will find a way in. Normal clothing provides no protection, unless especially thick – for example winter wear. Swarms do not generate Special Effects, and neither do they use Combat Actions to parry or evade unless attacked with an area affect assault. On the other hand a victim can use Evade to temporarily avoid a swarm. Otherwise they must flee, hide or seek cover. Swarms have a base Movement Rate of 4, but can augment this rate by using their Athletics skill. Whenever a character is stung by a swarm of poisonous insects, he may succumb to the increasing levels of venom introduced into his body. Keep track of the accumulating value of the damage suffered from each attack, which represents the growing toxicity of the venom. Every time the character experiences another attack, they must make an opposed roll of their Endurance versus the new level of toxicity. Failure means that they suffer the effects of the insect’s venom. spider poison Application: Injected (bite) Level of toxicity:10 Resistance: Endurance Onset time: 1d2 turns Duration: STR loss, until treated the agony goes in 1d4 hours and the numbing pain wear off in 1d4 days. Conditions: weakness, The bite caused the victim to become weaker and lacking in energy. 1st failure -1d2 STR; 2nd failure -1d2 STR loss and -1 shift to all actions due to numbing pain. 3rd+ -1d2 STR and agony. cure: make a paste with a little water and soda ash (baking soda) and apply to the affected area. This draws out the venom and eases the pain. To cure the STR drain, a tea made of Licorice root will restore 1d4 lost STR.Both cures need a successful healing roll to determine and make. An awful, scuttling mass of legs and mandibles scrambles forward out of the darkness. The sight of a carpet of swarming spiders is unsettling indeed—particularly when the swarm is made up of spiders each the size of a gold coin and possessing blade-like mandibles capable of lacerating flesh with sickening ease. A swarm of spiders is a colonial mass of arachnids that relies on overwhelming much larger prey with sheer numbers rather than catching smaller snacks. While spider swarms spin webs, these webs are incapable of catching larger prey and typically serve the swarm as a lair rather than a method of capturing dinner.
SIZ 1d7+18
D20Hit locationArmor
01-20 Right leg 0
Movement 6
Natural armor No

Non-random features

Ability ***Flock*** Affects every Hit Location of a target which fails to Evade, Fly or Swim clear. Immune to Melee weapons. If Area weapon that can attack a volume of objects - attack against the hit points to disperse.

Standard skills

Athletics 60 Evade 60 Willpower 30

Combat styles

Swarm Attack (bites)60

Weapon options

1-handed weapons

Amount: 1
bites (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
bites 1h-melee 1d3 - - - see notes N Y 0 0