Fever dream alley Haunt

(Generated 33 times)
Namelist None
Rank Skilled
Race Haunt
Cult rank None
Notes Unlike normal haunts, dream haunts are subject to damage from some corporeal sources, though their vaporous nature grants them the incorporeal quality. They are thus: immune to all nonmagical attack forms, take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects, and take full damage from force effects and other incorporeal creatures and effects. Coercing the addicts to trust them is enough for them to share the nightmarish experiences of being pursued by spider swarms and being caught in the webs of the unseen “mother spider” they claim lurks in the rooftops. Dream Haunt: When Langston twitches again, a small spider scurries from his lips, and reality subtly shifts as a dangerous dream haunt manifests. The manifesting haunt should see Langston’s body spasm as ethereal webs stretch across the alley’s expanse. Effect The addicts’ current intoxication and the vivid memories of their shared nightmare conjure an aspect of their fears into the waking world. All those affected become engulfed in webs, as per phantasmal web. One round later, Langston’s body twitches violently as he vomits forth a swarm of spiders that immediately attack PCs,. Anyone affected by the phantasmal web’s nausea vomits up an additional spider swarm 1 round later that also attacks PCs. These effects last for 8 rounds before the swarms and webs disappear and reality returns to normal. Damaging the webs or the swarms also damages the haunt. Phantasmal web: Save opposed Willpower You implant within the minds of your targets the illusion that they are engulfed in tangled webs teeming with swarms of tiny spiders. Those who fail to disbelieve the phantasmal web are treated as if in a web spell, but must also make an opposed Endurance save at the beginning of each round or become nauseated (Victim cannot eat, and must roll against his Endurance every time he performs a stressful physical action to avoid being physically sick. Vomiting lasts for 1d3 rounds during which he cannot act.) by the phantasmal spiders. As the phantasmal web exists only in the minds of the targets, it cannot be burned or destroyed.Targets cannot escape the phantasmal web by moving, even by teleportation. Freedom of movement allows unobstructed movement but does not negate the nausea effects.Targets of the spell perceive everyone else around them to be engulfed in webs and swarming spiders, but the spell has no visible effect to other creatures (who may assist allies to disbelieve the effect).
INT 2d6+6
POW 1d6+30
CHA 3d6
D20Hit locationArmor
Movement 6
Natural armor No

Standard skills

Willpower POW+POW+20