Dreamspawn creature (sleepwalking)

(Generated 30 times)
Namelist None
Rank Skilled
Race Human
Cult rank None
Notes This represents an average person that has become a dreamspawn creature, for the creature stats see dreamspawn hungry fog. Dreamspawn creatures are created when the lucid bodies of dreamers are killed in certain correupted areas of the Dimension of Dreams, their nightmarish final moments resulting in true death in the waking world. On some rare occasions, the creature or creatures responsible for the death of the dreamer are intrinsically bound to that dreamer’s death throes, their etheric forms dragged along with the victim’s fleeing soul and stranded somewhere between the sleeping and waking worlds. These creatures soon emerge on the Material Plane, bursting forth from their victim’s corpse as nightmarish spectres of the dream-thing they once were. Dreamspawn creatures are always linked by ectoplasmic strands to the corpse of the dreamer that created them. They drain the corpse of fluids and essence in order to manifest, desiccating the remains in the process. Their initial manifestation usually disfigures the corpse in some horrifying manner. Dreamspawn creatures are forced to drag the remains of dead dreamers behind them, motivate to experience the Material Plane but shackled to their creator’s rotting body. These otherworldly creatures seek out new host bodies to replace the original rotting corpses that first brought them into the world. This effort allows them to extend their lives as their host body rots beyond repair. Those who hunt these escaped nightmares and seek to silence them have learned to sense the eerie vibrations that accompany the dreamspawn’s violation of planar physics, and use it to their advantage to locate and destroy the creatures. Thoughtsense: A dreamspawn creature can automatically detect and locate conscious creatures within the specified range (usually 60 feet). This functions similarly to the blindsight ability. Nondetection, mind blank, and similar effects can block thoughtsense. Thoughtsense can distinguish between sentient (Intelligence 3 or greater) and non-sentient (Intelligence 1–2 or INS) creatures, but otherwise provides no information about the creatures it detects. Discordant Feedback: The dreamspawn creature’s psychic energy creates an eerie, shrieking feedback in the minds of living creatures in a 10-foot radius. Creatures within the aura take a -1 shift penalty on all attack rolls, skill checks, and saving throws while in the area, and must make a successful Willpower save (unopposed) or take 1d2 points of CHA damage. Spellcasters who attempt to cast spells in the aura’s radius must make a concentration check vs the Dreamspawns Discord skill. If the character fails, the spells MP are expended but does not function. This is a mind affecting effect. Span Planes: Dreamspawn creatures exist partially on the Material Plane and partially in the Dimension of Dreams. Dreamspawn creatures take half damage (50%) from all nonmagical attack forms, and full damage from magical weapons, spells, spell-like effects, supernatural effects, incorporeal creatures and effects, and force effects. Sleepwalker: A dreamspawn creature is tethered to the corpse of the dreamer whose death birthed it, using it as a conduit between one world and the next. Typically, the desiccated corpse is dragged lifelessly along with the materialized dreamspawn creature, occupying an adjacent square and moving along with it. As an action, the dreamspawn creature can also withdraw wholly into the corpse where it can control the movements of its host. While inhabiting the corpse, it can attack foes with a slam attack. Any attack against the host deals half damage to the dreamspawn creature as well, although its resistances and immunities may negate some or all of this damage. The dreamspawn creature can materialize from the corpse as a free action. If a dreamspawn creature kills another corporeal target, it can discard its tethered corpse and attach itself to the newly killed victim. Immune to a mind-affecting effects; Reduced attacks by attacks by 3 points (shown by AP of creature). silver and good weapon are not reduced.
STR 3d6
CON 3d6
SIZ 2d6+6
DEX 3d6+4
INT 2d6+6
POW 3d6
CHA 3d6+2
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right arm 3
16-18 Left arm 3
19-20 Head 3
Movement 6
Natural armor Yes

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+20 Endurance CON+CON+20
Evade DEX+DEX+20 Perception INT+POW+20 Stealth DEX+INT+20
Willpower POW+POW+20

Combat styles


Weapon options

1-handed weapons

Amount: 1
slam (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
slam 1h-melee 1d4 M M - Grip, Stun Location, Take Weapon Y Y 0 0 arm