Notes |
A miasma of swirling, nightmarish shapes spill forth from the torn-asunder jaws of a corpse the mists drag in their wake.
Dreamspawn creatures are created when the lucid bodies of dreamers are killed in certain correupted areas of the Dimension of Dreams, their nightmarish final moments resulting in true death in the waking world. On some rare occasions, the creature or creatures responsible for the death of the dreamer are intrinsically bound to that dreamer’s death throes, their etheric forms dragged along with the victim’s fleeing soul and stranded somewhere between the sleeping and waking worlds. These creatures soon emerge on the Material Plane, bursting forth from their victim’s corpse as nightmarish spectres of the dream-thing they once were.
Dreamspawn creatures are always linked by ectoplasmic strands to the corpse of the dreamer that created them. They drain the corpse of fluids and essence in order to manifest, desiccating the remains in the process. Their initial manifestation usually disfigures the corpse in some horrifying manner. Dreamspawn creatures are forced to drag the remains of dead dreamers behind them, motivate to experience the Material Plane but shackled to their creator’s rotting body.
These otherworldly creatures seek out new host bodies to replace the original rotting corpses that first brought them into the world. This effort allows them to extend their lives as their host body rots beyond repair. Those who hunt these escaped nightmares and seek to silence them have learned to sense the eerie vibrations that accompany the dreamspawn’s violation of planar physics, and use it to their advantage to locate and destroy the creatures.
Gaseous:
A dreamspun hungry fog has a body composed of eerie mist. It can pass through small holes or narrow openings, even mere cracks, but cannot enter water or other liquid. It has no Strength score, and cannot manipulate objects as a result.
Bewitching Brume:
Any creature within 10 feet of a dreamspun hungry fog or currently being affected by its enveloping mists must succeed at a normal Willpower save at the start of that creature’s turn or become shaken for 1 round (only able to parry) at the half-glimpsed shapes of phantoms floating within the fog. This is a mind-affecting fear effect.
Enveloping Mists:
A dreamspun hungry fog can engulf up to 3 foes. A creature engulfed by the fog does not become impeded and may move normally—such a creature is not in danger of suffocating, but as long as it begins its turn engulfed, it loses 1 action per round in addition to the damage the attack causes. The save to avoid the enveloping mists is opposed evade vs the attack roll.
Vulnerable to Wind:
A dreamspun hungry fog is treated as a SIZ 1 creature for the purposes of determining the effects high wind has upon it.
Thoughtsense:
A dreamspawn creature can automatically detect and locate conscious creatures within the specified range (usually 60 feet). This functions similarly to the blindsight ability. Nondetection, mind blank, and similar effects can block thoughtsense. Thoughtsense can distinguish between sentient (Intelligence 3 or greater) and non-sentient (Intelligence 1–2 or INS) creatures, but otherwise provides no information about the creatures it detects.
Discordant Feedback:
The dreamspawn creature’s psychic energy creates an eerie, shrieking feedback in the minds of living creatures in a 10-foot radius. Creatures within the aura take a -1 shift penalty on all attack rolls, skill checks, and saving throws while in the area, and must make a successful Willpower save (unopposed) or take 1d2 points of CHA damage. Spellcasters who attempt to cast spells in the aura’s radius must make a concentration check vs the Dreamspawns Discord skill. If the character fails, the spells MP are expended but does not function. This is a mind affecting effect.
Span Planes:
Dreamspawn creatures exist partially on the Material Plane and partially in the Dimension of Dreams. Dreamspawn creatures take half damage (50%) from all nonmagical attack forms, and full damage from magical weapons, spells, spell-like effects, supernatural effects, incorporeal creatures and effects, and force effects.
Sleepwalker:
A dreamspawn creature is tethered to the corpse of the dreamer whose death birthed it, using it as a conduit between one world and the next. Typically, the desiccated corpse is dragged lifelessly along with the materialized dreamspawn creature, occupying an adjacent square and moving along with it. As an action, the dreamspawn creature can also withdraw wholly into the corpse where it can control the movements of its host. While inhabiting the corpse, it can attack foes with a slam attack. Any attack against the host deals half damage to the dreamspawn creature as well, although its resistances and immunities may negate some or all of this damage. The dreamspawn creature can materialize from the corpse as a free action. If a dreamspawn creature kills another corporeal target, it can discard its tethered corpse and attach itself to the newly killed victim.
Immune to acid, electricity, mind-affecting effects, sonic; Reduced cold and non magical attacks by attacks by 5 points (shown by AP of creature). silver and good weapon attacks are reduced by 3. |