Notes |
Hallod is a rough-looking man. He is bald and has a prominent scar running down his face from an axe wound he took years ago. He is wearing filthy leather armour and wields a nasty kukri with deadly efficiency.
Should a kukri strike a target that is prone or utterly unaware of the attacker, the attack inflicts an additional 1D3 damage.
heavy crossbow (10 bolts), +1 kukri, Studded leather armour, lesser healing potion, lesser juggernaut mutagen (2), strongbox key
Weapon Specialisation: gain +1 Action Point for the purposes of Parrying only.
Artful Dodger: possess fast reflexes and gain 1 extra Action Point, which may only be used to Parry or Evade. In addition, you may use the Evade skill to dodge a melee attack without falling prone. Against a ranged attack, you only end up prone if you fail
the roll.
SR = +4 due to fast reflexes
Luck:4
lesser juggernaut mutagen
After you drink the mutagen, his body becomes thick and sturdy and exhibits a healthy glow, though he appears more ponderous and unobservant.
Benefit: The bonus is +10 to Endurance, you gain 5 temporary Hit Points to all locations. The duration is 1 minute.
Whenever you are at maximum Hit Points for at least 1 full minute, you regain the temporary Hit Points.
Drawback You take a –20 penalty to Willpower, Perception checks, and -2 to initiative rolls.
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