SRM00-02A Security Mage

(Generated 75 times)
Namelist German males (View names)
Rank Novice
Race Human
Cult rank None
Notes Surprise! There's a mage on staff. Well, okay, he's eighteen, a complete neophyte and only here because DocWagon wants him to get practical experience guarding such a facility. He's more of a Wiz Kid mage than a real magician. He's there primarily to give the player characters a start; when they see a mage wandering around, they might get the idea that this place is a lot more important than it seems to be. His spells are minor; they shouldn’t give the players much problem. If intruders are spotted, the guards will order him to stay in the break room. He’ll do that, then go astral and try to spot intruders by flying around the compound astrally. If challenged by a magician backed by a group of runners, he’ll flee back to his body and tell the guards which one of the runners is the magician. He’ll also perform surveillance using his Clairvoyance spell, and use his Mindlink spell to share this information with one of the other guards. If cornered, he’ll cast his Invisibility spell and try to escape the facility. **Weapons**: Beretta Model 101T Light Pistol (Conc. 5, Ammo 12(c), Mode SA, Damage 6L) with one clip of normal ammunition (350¥ value) **Other Gear**:Transceiver Rating 2 with Broadcast Encryption Rating 4 (5,000¥ value), standard medkit (200¥ value); Trauma Patch (500¥)
STR 3d6
CON 6+2d6
SIZ 6+2d6
DEX 12+1d6
INT 12+1d6
POW 12+1d6
CHA 12+1d6
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right arm 4
16-18 Left arm 4
19-20 Head 0
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+30 Conceal DEX+POW+30
Endurance CON+CON+30 Evade DEX+DEX+30 Influence CHA+CHA+20
Insight INT+POW+20 Locale INT+INT+30 Perception INT+POW+30
Stealth DEX+INT+25 Unarmed STR+DEX+25 Willpower POW+POW+30

Magic skills

Invocation INT+INT+20 Shaping INT+POW+20

Professional skills

Streetwise POW+CHA+20

Custom skills

Biotech INT+INT+20 Knowledge (Sorcery) INT+INT+20 Knowledge (Magical Threats) INT+DEX+20
Knowledge (DocWagon Operation Procedures) INT+INT+25 Knowledge (Security Procedures) INT+INT+25 Knowledge (DocWagon Operation Personnel) INT+INT+15

Combat styles

DocWagon Guard TrainingSTR+DEX+20

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 2
Beretta 101T Pistol (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Beretta 101T Pistol ranged 1d6 - - - manstopper N N 0 0

Sorcery spells

Amount: 5
SpellProb.   SpellProb.   SpellProb.
Damage Resistance 1 Project 1 Regenerate 1
Telepathy 1 Chameleon 1