SRM00-02A Security Mage
(Generated 78 times)Namelist | German males (View names) |
---|---|
Tags | Cyberpunk Modern Shadowrun
|
Rank | Novice |
Race | Human |
Cult rank | None |
Notes | Surprise! There's a mage on staff. Well, okay, he's eighteen, a complete neophyte and only here because DocWagon wants him to get practical experience guarding such a facility. He's more of a Wiz Kid mage than a real magician. He's there primarily to give the player characters a start; when they see a mage wandering around, they might get the idea that this place is a lot more important than it seems to be. His spells are minor; they shouldn’t give the players much problem. If intruders are spotted, the guards will order him to stay in the break room. He’ll do that, then go astral and try to spot intruders by flying around the compound astrally. If challenged by a magician backed by a group of runners, he’ll flee back to his body and tell the guards which one of the runners is the magician. He’ll also perform surveillance using his Clairvoyance spell, and use his Mindlink spell to share this information with one of the other guards. If cornered, he’ll cast his Invisibility spell and try to escape the facility. **Weapons**: Beretta Model 101T Light Pistol (Conc. 5, Ammo 12(c), Mode SA, Damage 6L) with one clip of normal ammunition (350¥ value) **Other Gear**:Transceiver Rating 2 with Broadcast Encryption Rating 4 (5,000¥ value), standard medkit (200¥ value); Trauma Patch (500¥) |
Creator | raleel |
|
|
|
Standard skills
Athletics | STR+DEX+20 | Brawn | STR+SIZ+30 | Conceal | DEX+POW+30 |
---|---|---|---|---|---|
Endurance | CON+CON+30 | Evade | DEX+DEX+30 | Influence | CHA+CHA+20 |
Insight | INT+POW+20 | Locale | INT+INT+30 | Perception | INT+POW+30 |
Stealth | DEX+INT+25 | Unarmed | STR+DEX+25 | Willpower | POW+POW+30 |
Magic skills
Invocation | INT+INT+20 | Shaping | INT+POW+20 |
---|
Professional skills
Streetwise | POW+CHA+20 |
---|
Custom skills
Biotech | INT+INT+20 | Knowledge (Sorcery) | INT+INT+20 | Knowledge (Magical Threats) | INT+DEX+20 |
---|---|---|---|---|---|
Knowledge (DocWagon Operation Procedures) | INT+INT+25 | Knowledge (Security Procedures) | INT+INT+25 | Knowledge (DocWagon Operation Personnel) | INT+INT+15 |
Combat styles
DocWagon Guard Training | STR+DEX+20 |
---|
Weapon options
1-handed weaponsAmount: 0 |
2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 2
|
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
Beretta 101T Pistol | ranged | 1d6 | - | - | - | manstopper | N | N | 0 | 0 |
Sorcery spells
Amount: 5Spell | Prob. | Spell | Prob. | Spell | Prob. |
---|---|---|---|---|---|
Damage Resistance | 1 | Project | 1 | Regenerate | 1 |
Telepathy | 1 | Chameleon | 1 |