SRM00-02A Security Operator

(Generated 35 times)
Namelist Arabic males (View names)
Rank Novice
Race Human
Cult rank None
Notes The security operator sits in the control shed in back and monitors the radar and anti-air defenses; little more than a nanny to the automated gunnery systems, but DocWagon has tapped him to perform over watch for the rest of the facility. All cameras feed to his control panel, meaning that he’ll more than likely spot intruders if they enter a camera’s view, and inform the guards in the facility that they have intruders. The long hours of duty with nothing to do has led the operator to make his own recreation. He has a hunting rifle with which to shoot any intruding animals into the compound before they can gnaw on the cables for the anti-air defenses; he also has a radio scanner he normally uses to listen to Lone Star and DocWagon unencrypted broadcasts. He can use this scanner to attempt to find the runners’ communications and listen in, allowing the guards inside to respond to the runners’ movements; this sort of thing should impress upon the player characters the need for encrypted communications! He can also move onto the roof of the control shed and act as a sniper against intruders who enter the back yard. If runners enter the compound, the operator will inform DocWagon; assistance will arrive approximately 30 minutes later. If the team is quick, they can defeat/circumvent the guards, plant the explosives and be gone before this happens. **Cyberware**: Datajack, Reusable Auto-injector* [*include notes for Auto-injector] **Weapons**: Remington 750 Sport Rifle with Rating 4x magnification scope; 20 rounds normal ammo (600¥ value) **Other Gear**: 1 dose Jazz in auto-injector; Transceiver Rating 2 with Broadcast Encryption Rating 4 (5,000¥ value); Scanner Rating 4 (2,000¥ value), standard medkit (200¥ value); Stim 3 Slap Patch (75¥), Trauma Patch (500¥) **Stim Patch** For the rest of the scene, all Fatigue effects gained from laborious activity are ignored. Once the scene ends, all Fatigue returns, and the character gains an additional level. **Trauma Patch** Will instantly stop all bleeding and stabilize a location. It does not heal the wound, and it is possible to further aggravate it or have another wound cause bleeding in that location. This patch must be applied directly to the location **Bonus Equipment** In the break room, there is a large, circular table, six chairs, two vending machines, and a security case containing two AK-97 Assault Rifles and ten pre-loaded clips of normal ammunition for them. The Assault Rifles are equipped with Gas-Vent III recoil compensation systems, shock pads, low-light imaging scopes, and modified with internal smartgun systems. (Note: 3,800¥ value each) It requires one Complex Action to unlock the security case, which is keyed to the guards’ credsticks.
STR 6+2d6
CON 6+2d6
SIZ 6+2d6
DEX 6+2d6
INT 12+1d6
POW 12+1d6
CHA 12+1d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 6
10-12 Chest 6
13-15 Right arm 6
16-18 Left arm 6
19-20 Head 0
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+30 Conceal DEX+POW+30
Endurance CON+CON+30 Evade DEX+DEX+30 Influence CHA+CHA+20
Insight INT+POW+20 Locale INT+INT+30 Perception INT+POW+30
Stealth DEX+INT+25 Unarmed STR+DEX+25 Willpower POW+POW+30

Professional skills

Streetwise POW+CHA+20

Custom skills

Biotech INT+INT+20 Computers INT+INT+20 Electronics INT+DEX+20
Gunnery INT+DEX+30 Knowledge (DocWagon Operation Procedures) INT+INT+25 Knowledge (Security Procedures) INT+INT+25
Knowledge (DocWagon Operation Personnel) INT+INT+20

Combat styles

DocWagon Guard TrainingSTR+DEX+30

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 2
AK-97 (1)
Remington 750 Rifle (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
AK-97 ranged 2d6+1 - - - manstopper N N 0 0
Remington 750 Rifle ranged 2d8+2 - - - manstopper N N 0 0