Mangy Wolf

(Generated 66 times)
Namelist None
Tags
Rank Novice
Race Wolf
Cult rank None
Notes Wolves are most active at night but can be roused to activity during the day. Hunting expeditions are highly co-ordinated affairs. A pack chooses and stalks its prey carefully and attacks, when they happen, consist of successive waves of between three and six animals aiming to incapacitate the prey before tearing out the throat or cutting off air at the windpipe. The alpha male feeds first, followed by the remainder of the pack in an established order. The youngest members of a pack may have to make do with scraps. In combat wolves rely on their powerful bite rather than their claws. Once a bite takes hold the wolf locks its jaws, and continues to exert pressure through the canines and by vigorously shaking the head, deepening and lengthening the bites. Wolves therefore tend to choose the Grip and Choose Location Special Effects (always aiming for an exposed area). A Gripped victim sustains biting damage throughout the duration of the grip as the wolf worries at the wound. If the alpha male is forced to flee then the pack follows suit, although braver individuals may attempt to gain status by remaining to fight. Fleas: Anyone bitten by a mangy wolf is at -5 to all actions for 10 minute unless they succeed at a standard Willpower check, but they can spend an action to scratch away the fleas and remove the distraction.
Creatorskarza
Stats
STR 1d3+6
CON 3D6
SIZ 1d3+6
DEX 3D6
INT 2d6+6
POW 2d6
CHA
D20Hit locationArmor
01-02 Right Hind leg 1
03-04 Left Hind Leg 1
05-07 Hindquarters 1
08-10 Forequarters 1
11-13 Right Front Leg 1
14-16 Left Front Leg 1
17-20 Head 1
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Perceptive (Smell) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+20 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+50 Willpower POW+POW+35

Professional skills

Track INT+CON+50

Combat styles

Pack SavageSTR+DEX+40

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d4 M T - Grip, fleas Y Y 0 0 head