(Generated 127 times)
Namelist None
Rank Skilled
Race Human
Cult rank None
Notes Enfemats are Abyssal bearers of disease and filth. They bear a sickening visage of bloated humanoids covered in pustules which admit toxic vapour when burst. Enfemats consist largely of the rotting flesh with little in the way of vital parts or weak points making them particularly tough for relatively lesser demons. Enfemats often have little sense of self-preservation because, even when they are greatly hurt, they feel little pain. AP is only to non magic weapons. Noxious wound: Whenever an emfermat is hit with attack that does damage other than cold toxic gas spews in the wound. All creatures in 5 foot of the emfermat must make an endurance saving throw or take 2 damage to a random location on a failed save through armour as the toxin corrupts the flesh. (none if successful) this extends to any attacks made by the creature, but without the save as the toxic essence is secreted directly into the wound.
STR 16
CON 18
SIZ 14
DEX 10
INT 10
POW 10
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right arm 3
16-18 Left arm 3
19-20 Head 3
Movement 6
Natural armor Yes

Non-random features

Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Immunity to disease***
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Immunity(Pain)*** Always pass their Endurance rolls after taking a Serious Wound and do not lose attack actions because of them. Major Wounds affect them normally.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Endurance CON+CON+50
Evade DEX+DEX+30 Perception INT+POW+30 Unarmed STR+DEX+40
Willpower POW+POW+20

Custom skills

Passion: fearless and painloving INT+POW+40

Combat styles

Fetid warriorSTR+DEX+40

Weapon options

1-handed weapons

Amount: 3
punch/kick (1000)
Longsword (1)

2-handed weapons

Amount: 1
Longsword (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
punch/kick 1h-melee 1d3+2 S T - Grip, Stun Location, Take Weapon Y Y 0 0 arm/leg
Longsword 1h-melee 1d8+2 M L - Bleed, Impale Y N 6 12
Longsword 2h-melee 1d10+2 L L - Bleed, Impale, Sunder Y N 6 13