List | Feature |
Spirit Intensity |
Intensity 2 |
Spirit Ability - 1 |
***Animate*** Can shape non living material and move it like it is body. If material is fire or earth may manifest itself like elemental |
Spirit Ability |
Discorporate - Assuming the spirit is not bound, it may drag the soul of a mortal from their body into the Spirit World. The spirit has a base Dis- corporate skill of 50%+POW+INT. An unwilling target may resist the attempt in an opposed roll of their Willpower versus the spirit’s Discorporate skill. If they succeed, they cannot be affected by the discorporation ability of that spirit again, until a full day has passed. |
Spirit Ability |
Spellcasting -Allows the spirit to either cast magic on behalf of its summoner with a skill of 50%+POW+CHA, or share knowledge of the spells it knows with the holder of its fetish. |
Spirit Ability |
Warding -Gains the ability to ward off hostile magic from something the spirit guards, automatically blocking spells with a Magnitude less than or equal to twice the spirit’s Intensity. Although magic is blocked, it is not dismissed by contact with the spirit. For instance, weapon enhancement spells do not vanish when the magician is hit, nor is the enchanted weapon prevented from striking them; only that any magical boosting to damage does not occur. |
Spirit Ability |
Cannibalistic - The spirit gains the ability to regenerate its own Magic Points by absorbing the essence of spirits it battles in Spirit Combat. Every successful attack the spirit makes transfers that many Magic Points to its own total. If this exceeds the spirit’s own POW, any surplus energy is wasted. |