Copy of Drakkar Death Knight Honour Guard infantry

(Generated 18 times)
Namelist Generic fantasy names (View names)
Tags
Rank Master
Race Human
Cult rank None
Notes ELITES - Death Knights Death Knight Honour Guard - these are the toughest of the tough. They comprise two naghims (one cavalry, one infantry) and are the Warmarshal’s personal bodyguard. Armour of bladed reinforced steel articulated plate (10 AP to all locations) Wear light blackmesh shirts under their armour adding +2 AP to chest and Abdomen. Due to training they ½ strike rank penalties. -8 in this case. All steel weapons (+2AP/+4HP) Most carry 2 handed axes, swords hammers etc or some form of serrated polearm Black Star: An oversized mace with a long handle and several rigid spikes emerging from its flanged head, the Black Star is a speciality weapon used by Drakkarim Infantry troops called Shieldbreakers. Using the same principle as the stiletto, these weapons allow a wielder to ignore cloth and leather based Armour points. Used in conjunction with nalzheng-wielding skirmishers, Shieldbreakers equipped with Black Stars can decimate a defensive line of lightly-armoured warriors with brutal ease. Dark Axe: A wicked barbed axe favoured by many Drakkarim soldiers for its ability to catch an opponent’s weapons and tear them out of their grasp, this axe has several metal protrusions around the head and along its metal-jacketed haft. Any time an opponent is struck by a Dark Axe in melee combat while wielding a one-handed melee weapon the attacker can perform a free disarm combat Manoeuvre in addition to any one chosen. Bladed Armour: Riveting or forge-welding thin blades to forward pointing areas of the armour segment (foot, knee, back of hand and so on) gives the wearer an additional weapon that cannot be removed using the Grab Weapon Combat Manoeuvre. This blade is positioned to be used with a normal Unarmed attack, which is considered to be a dagger for the purposes of damage. These blades add +1 to the ENC of the armour.
CreatorMorningkiller
Stats
STR 2d4+12
CON 2d4+12
SIZ 1d8+12
DEX 1d6+12
INT 2d6+6
POW 3d6
CHA 3d4
D20Hit locationArmor
01-03 Right leg 10
04-06 Left leg 10
07-09 Abdomen 12
10-12 Chest 12
13-15 Right arm 10
16-18 Left arm 10
19-20 Head 10
Attributes
Movement 7
Natural armor No

Standard skills

Athletics STR+DEX+2d10+50 Brawn STR+SIZ+2d10+55 Endurance CON+CON+2d10+50
Evade DEX+DEX+2d10+30 Perception INT+POW+2d10+30 Stealth DEX+INT+2d10+10
Unarmed STR+DEX+2d10+50 Willpower POW+POW+3d10+50

Combat styles

Batter Aside, Formation Fighting and Shield WallSTR+DEX+2d10+55

Weapon options

1-handed weapons

Amount: 1d2+1
Broadsword (20)
Longsword (20)
Mace (20)
Military Pick (20)
Dark Axe (25)
Barbed Spear (25)
Serrated Sword (100)
Spiked armour (1000)

2-handed weapons

Amount: 1d2
Great axe (100)
Glaive (25)
Great Hammer (20)
Great Sword (100)
Halberd (25)
Black Star (50)
Serrated Glaive (75)

Ranged weapons

Amount: 1
Heavy crossbow (5)
Double shot crossbow (5)

Shields

Amount: 1
Darkmoon Shield (100)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Dark Axe 1h-melee 1d6+1 M M - Bleed, Disarm Y N 5 10
Black Star 2h-melee 1d10+1 L L - Impale, Stun Location, Sunder Y N 6 10
Barbed Spear 1h-melee 1d8+1 M L - Impale Y N 4 5
Serrated Sword 1h-melee 1d8+1 M M - Bleed, Impale Y N 5 10
Serrated Glaive 2h-melee 1d10+3 L L - Bleed, Sunder Y N 3 10
Darkmoon Shield shield 1d4 H S - Bash, Stun Loc, Passive Block 5 loc's Y N 6 16
Spiked armour 1h-melee 1d3+1 S T - see text Y Y 0 0 location
Double shot crossbow ranged 1d4+1d6 H M - Impale, Sunder, 2AP N N 4 8