Notes |
Average Lair: 120-1200. One third of this number will be male warriors. Goblin females and young are typically non-combatants.
Treasure Type: B, (M)
Abilities:
Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise.
These ones do not suffer from light sensitivity.
Goblin SIZ represents mass, not height. When creating a goblin, always calculate weight based on the Lithe or Medium frame. Treat the Height as being two SIZ points lower.
wearing with studded leather
Each rider carries 3 signal arrows (loud piercing sound, alerts, see below) , 6 barbed arrows (as book), 6 bodkin arrows (armor piercing), 6 broadheads (bleed and impale), and 18 regular arrows.
Goblin Worg Riders ignore the skill cap placed upon combat rolls by the Ride skill.
**signal arrow**
Signal arrows act a bit like animal summoning. Roll for a random encounter based on the most recent chance. If the encounter is to happen, this alerts a nearby goblin worg rider party, who will typically require 1d20 minutes to respond unless they are well within sight of the archer. |