Goblin chieftain

(Generated 96 times)
Namelist None
Classic fantasy
Rank Novice
Race Goblin
Cult rank None
Notes Average Lair: 120-1200. One third of this number will be male warriors. Goblin females and young are typically non-combatants. Treasure Type: B, (M) Abilities: Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise. Light Sensitive: They suffer a 1 grade penalty to Combat Style, Evade, and Perception rolls that deal with vision when fighting in sunlight or its magical equivalent. They suffer no penalties when in torchlight or other forms of artificial lighting. Goblin SIZ represents mass, not height. When creating a goblin, always calculate weight based on the Lithe or Medium frame. Treat the Height as being two SIZ points lower. Power Parry: Pass a successfull parry and brawn and you will cause the attacker to stumble and fall if they fail an opposed athletics roll against combat style or brawn whatever is higher
STR 3d4+6
CON 2d6+6
SIZ 2d4+6
DEX 3d6+6
INT 3d6+5
POW 3d6
CHA 1d6+6
D20Hit locationArmor
01-03 Right leg 1d8
04-06 Left leg 1d8
07-09 Abdomen 1d8
10-12 Chest 1d8
13-15 Right Arm 1d8
16-18 Left Arm 1d8
19-20 Head 1d8
Movement 8
Natural armor No

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Deceit INT+CHA+40
Endurance CON+CON+30 Evade DEX+DEX+40 Influence CHA+CHA+20
Perception INT+POW+50 Ride DEX+POW+40 Stealth DEX+INT+40
Unarmed STR+DEX+30 Willpower POW+POW+30

Custom skills

Languages (Goblin, Hobgoblin, Kobold, Orcish) INT+CHA+50 Passion: Evil (Cannibalistic, Cruel, and Slaver) POW+POW+40 Passion: Evil (Hate Gnomes and Dwarves) POW+POW+45
Lore (Strategy and Tactics) INT+INT+20

Combat styles

Goblin Chieftain (2 or 3 weapons)STR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Shortsword (1)

2-handed weapons

Amount: 1
Great Sword (1)

Ranged weapons

Amount: 3
Short Bow (1)
Shortspear (1)
Sling (1)


Amount: 1
Target Shield (1)