Notes |
Average Lair: 120-1200. One third of this number will be male warriors. Goblin females and young are typically non-combatants.
Treasure Type: B, (M)
Abilities:
Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise.
Light Sensitive: They suffer a 1 grade penalty to Combat Style, Evade, and Perception rolls that deal with vision when fighting in sunlight or its magical equivalent. They suffer no penalties when in torchlight or other forms of artificial lighting.
Goblin SIZ represents mass, not height. When creating a goblin, always calculate weight based on the Lithe or Medium frame. Treat the Height as being two SIZ points lower.
Power Parry:
Pass a successfull parry and brawn and you will cause the attacker to stumble and fall if they fail an opposed athletics roll against combat style or brawn whatever is higher
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