Lesser Lugro (orc) Scout

(Generated 15 times)
Namelist None
Rank Skilled
Race Goblin
Cult rank None
Notes These squat, grey-skinned humanoids have sharp yellowed fangs and yellow eyes that can see clearly in dark and smoky atmospheres. However, they are sensitive to ultraviolet light, which makes them less well able to see in daylight than humans (1 grade harder during day). Their lungs are very efficient at filtering and neutralising inhaled toxins, their porous body fat insulates their internal organs from extreme temperatures, and their cartilaginous bones have twice the strength of the human equivalent. Their alimentary canal and stomach are impervious to all non-corrosive poisons. These are resourceful and physically tough lugro which comprise war-bands that raid territories bordering upon the Darklands. They are infiltrators, scouts, hunters and warriors and are usually mounted on warwargs. They can operate autonomously for months beyond the Darklands, hiding in forest or hills and pillaging remote or poorly defended human settlements. Typical Armour: studded leather, Brigandine helm Dark Axe: A wicked barbed axe favoured by many for its ability to catch an opponent’s weapons and tear them out of their grasp, this axe has several metal protrusions around the head and along its metal-jacketed haft. Any time an opponent is struck by a Dark Axe in melee combat while wielding a one-handed melee weapon the attacker can perform a free disarm combat Manoeuvre in addition to any one chosen. Black Iron Bow: The black iron bow is the standard elite weapon for rare lugro archers and other skilled ranged attackers in the Darklands armies. With its shaft of bent and tempered black iron and its braided steel cable for a string, this bow fires its specially crafted metal arrows with remarkable force and accuracy. Though its heavy arrows do not fly as far as a normal longbow, they hurt a great deal more when they hit.+1 AP effect. Fang Shield: A middle-sized shield shaped like an oversized arrowhead or spear tip, the fang shield is so-named because it most commonly has two long spikes protruding from its bottom. Worn lengthwise rather than sideways on the arm, the fang shield is as much a stabbing weapon as it is a protective tool. As the shield must be secured firmly to the arm, it is immune to the Grab Weapon Combat Manoeuvre.
STR 2d6+6
CON 2d6+6
SIZ 2d6+6
DEX 2d6+6
INT 2d6+5
POW 2d6+3
CHA 2d6+2
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm 3
16-18 Left Arm 3
19-20 Head 4
Movement 6 m
Natural armor No

Non-random features

Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Hate the Sunlight*** Demoralised under sunlight - all skill rolls are one grade harder.

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+25 Endurance CON+CON+35
Evade DEX+DEX+35 Perception INT+POW+35 Ride DEX+POW+40
Stealth DEX+INT+35 Unarmed STR+DEX+35 Willpower POW+POW+30

Professional skills

Navigation INT+POW+35 Survival CON+POW+35 Track INT+CON+35

Custom skills

Passion: Evil (Cruel and Savage) POW+POW+40

Combat styles

Raider training (Swashbuckling, Mounted Combat, Beast-back Lancer and SkirmishinSTR+DEX+45

Weapon options

1-handed weapons

Amount: 1d2+1
Broadsword (1)
Battleaxe (1)
Dagger (50)
Scimitar (1)
Shortspear (1)
Lance (1)
Dark Axe (1)

2-handed weapons

Amount: 1d2-1
Battleaxe (1)
Great axe (1)

Ranged weapons

Amount: 1
Recurve bow (1)
Iron Bow (1)


Amount: 1
Fang Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Fang Shield shield 1d6 L S - impale, Bash, Stun Loc, Passive Block 4 loc's) Y N 8 12
Iron Bow ranged 1d8+2 H - - Impale Y N 6 6
Dark Axe 1h-melee 1d6+1 M M - Bleed, Disarm Y N 5 10